







This post is an extended writeup of what would have been my GDC2020 talk. Since the conference has been postponed I’m sharing parts of this talk as a blogpost (I elaborated on what would have been my talk. This post is much longer).
Integrating Narrative into Game Design: A Portal Post-Mortem
Generative UI: A rich, custom, visual interactive user experience for any prompt
Yaniv Leviathan, Google Fellow, Dani Valevski, Senior Staff Software Engineer, Vishnu Natchu, Principal Engineer, and Yossi Matias, Vice President & Head of Google Research

Building a UI framework
Building a UI Framework Ian Hickson (ian@hixie.ch) — 2025 — First Edition — https://software.hixie.ch/ui-frameworksTo leave comments, use the edit version. Introduction This document examines important design decisions for creating a new graphical UI framework. It was commissioned to answer the...
The 10 Best Animation and Game Design Podcasts | 2022 Ed.
See the very best in game design podcasts with our curated list of The 10 Best Video Game Design Podcasts. Both beginners and experts are guaranteed to learn something.

How we redesigned the Linear UI (part Ⅱ) - Linear
We have redefined the foundational layers of Linear’s application with a full redesign. This is the second post in a two-part series where we dive into why and how we redesigned the application. In part one, we shared why redesigns are important. In part two, we introduce you to the new UI and cover how we tackled the project — no infinite-loop processes, workshops, or sticky notes were involved.

Physicality: the new age of UI
There’s a lot of rumors of a big impending UI redesign from Apple. Let’s imagine what’s (or what could be) next for the design of iPhones, Macs and iPads.

The World's Most Satisfying Checkbox | !Boring Software
The Art of Game Feel (a.k.a Juice) in Product Design


The AI Smell of Good UI — Game Design
AI has raised the minimum standard of indie UI, while making one version of good design remarkably common.
Building Games That Can Be Understood at a Glance
Pitfalls of Card UIs
I’m currently in the process of rolling out yet another Card UI. Since Pinterest, the end-state of every list view with decent imagery is to become a Card UI. But thar be dragons! I’m here to share some of the pitfalls Paravel have encountered building Card UIs over the years.

Screen As Room: An Architectural Perspective on User Interfaces — Christoph Locher · Interaction Designer
With the use of video games as social spaces being observed for several years and the increased focus put on virtual social spaces due to the scarceness of physical social spaces in the last months, the concept of “spatial interfaces” is once again at the center of discussions. I want to add an alternative perspective to this, looking at the properties of physical spaces as metaphors, rather than models, for interfaces and exploring seven of them in more detail.
Screen As Room: An Architectural Perspective on User Interfaces — Christoph Locher · Interaction Designer
With the use of video games as social spaces being observed for several years and the increased focus put on virtual social spaces due to the scarceness of physical social spaces in the last months, the concept of “spatial interfaces” is once again at the center of discussions. I want to add an alternative perspective to this, looking at the properties of physical spaces as metaphors, rather than models, for interfaces and exploring seven of them in more detail.
i couldn’t be more excited Inlay is finally out and open source! i’ve been working on this nonstop for the past few months. it’s a bit in the “mad science” territory but i hope it inspires you too to think about malleable and remixable social user interfaces
Inlay
today was the Inlay release day! discover, remix, create, and compose different ways to view the Atmosphere data on inlay.at
A great talk from @jenson.org on why and how to move the desktop paradigm forward. I especially loved the prototypes/concepts; even if not perfectly refined it’s still nice to see someone put some stakes in the ground. (And FWIW I think they were all pretty solid!)
Scott Jenson
Thoroughly enjoyed speaking at #UbuntuSummit today. Thank you organizers! I spoke about the need for new foundational #UX improvements to the Desktop UX. Very lively audience! youtube.com/live/WvNgMEumSoA?t=17225s