







This was hardly a vintage year for video games, but there were releases that nevertheless excited, stimulated, and challenged their audiences to think for themselves.

The Video Game Industry Can't Go On Like This - Kotaku
At about this time next year, we’ll have a pretty good idea of what the next generation of video games will look like. New consoles will likely be shown

Play old games: They're good and good for you
With prices skyrocketing and more and more bad news about contemporary video games every day, here's a suggestion: play old games!

How ‘Baldur’s Gate’ Saved the Computer RPG
The genre-stretching game broke new narrative, technical, and gameplay ground and established the identity of one of the past two decades’ most storied video game studios

Gaming’s biggest trends of the past decade
16 significant gaming figures talk about the highs and the lows

This Year In Videogame Blogging: 2018
Another year has passed and now is the time to look back and take stock of the year that was. For Critical Distance that means crafting our mega roundup, with links curated from all the year’s week…

No, Video Games Aren't Art. We're BETTER.
Do you think this should fill me with shame? Because it does not. "When I was twenty, I worried what everything thought of me. When I t...

There’s not enough videogames; everyone should be encouraged to make them (or, videogames are just art)
Indiepocalypse discourse is back in vogue again. Polygon published this article about how there’s too many videogames; Games Industry published this editorial about how we need to stop encour…

Hylics 2 Takes CRAZY To The NEXT LEVEL!
» The CRPG Renaissance, Part 5: Fallout 2 and Baldur’s Gate The Digital Antiquarian
As we learned in the earlier articles in this series, Interplay celebrated the Christmas of 1997 with two new CRPGs. One of them, the striking post-apocalyptic exercise called Fallout, was greeted with largely rave reviews. The other, of course, was the far less well-received licensed Dungeons & Dragons game called Descent to Undermountain. The company intended to repeat the pattern in 1998, with another Fallout and another Dungeons & Dragons game. This time, however, the public’s reception of the two efforts would be nearly the polar opposite of last time.
Context Sensitivity
We need more video games that are social platforms first, games second | TechCrunch
During these long, mundane physically-distant days, stretching on into an uncertain future like an ever-lengthening beigeish corridor, it's impossible not

The CRPG Project
I’ve been thinking about computer RPGs a lot recently, and trying to play a bunch. There’s a quality that I’ve always loved about especially older computer RPGs: you really felt t…

Opinion: VR Is The Future, But The Future Isn’t Now
While I firmly believe that VR is the future of gaming, upcoming offerings face significant hurdles. - Game Informer

Introducing XBOX LABS
This message was just sent to Team XBOX employees globally. Team, The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That […]

Video Games Are Boring
Video games are bigger than movies. Everyone's a gamer. I've devoted my life-no exaggeration-to video games for 14 year…
