







People are pining for old technologies—CD players, VCRs, Walkmans. What’s behind our longing for inconvenience?
We used to get excited about technology. What happened?
Innovation that truly serves us all is in scarce supply. That’s a problem.

100 years of whatever this will be
What if all these weird tech trends actually add up to something? Last time, we explored why various bits of trendy technology are, in my o...
The Beginning of the End of Big Tech
From politicians to VC firms, everyone is falling out of love with the massive, money-oriented, global technology titans. In their place, we have the chance to build something open and trustworthy.

The Digital Life Collective
The Digital Life Collective is an enabler. If you think we should be doing something we're not currently doing, we're here to help you and your project make the change you want to see in the world.
Appropriate Measures — Real Life
Changing the tech we use is not enough to mitigate the environmental and social harm of mass technology

music hardware is a fashion accessory
why is everyone obsessed with audio hardware now?

Digital Degrowth: Radically Rethinking our Digital Futures
We are fast approaching the point of “peak digital”, with the continued mass production and excessive consumption of digital technologies set to become a key driver of climate crisis, ecological breakdown and ongoing societal instability.<br /> <br /><i>Digital Degrowth</i> is a call to completely rethink our digital futures in these fast-changing times. It explores how degrowth thinking and alternate forms of “radically sustainable computing” might support ambitions of sustainable, scaled-down and equitable ways of living with digital technologies. Neil Selwyn proposes a rebalancing of digital technology use: digital degrowth is not a call for simply making reduced use of the digital technologies that we already have – rather it is an argument to reimagine digital practices that maximise societal benefits with minimal environmental and social impact. Drawing on illustrative examples from across computer science, hacker and environmental activist communities, this book examines how core degrowth principles of conviviality, autonomy and care are already being used to reimagine alternate forms of digital technology.<br /> <br />Original and stimulating, this is essential reading for students and scholars of media and communication, sustainability studies, political ecology, computer/data sciences, and across the social sciences.

How Big Tech Co-opted DIY – and how to Fight Back | The Quietus
As technology has developed in the last twenty years, it has brought with it a sense of enablement. Over time, access to nearly everything has become simpler, and as such, the message from Silicon Valley and its offshoots was that you can do it all. I have worked in the music industry since the late […]

THE PEOPLE DO NOT YEARN FOR AUTOMATION
Software brain is changing the world, but most people still aren’t buying.

THE PEOPLE DO NOT YEARN FOR AUTOMATION
Software brain is changing the world, but most people still aren’t buying.

‘No & ...’ : A Forum on Technological Refusal - Home
This forum begins from the idea that refusal is, among other things, a rejection of one’s current relationship to technology (as an individual and/or as part of a collective) and a simultaneous commitment to another way of being in the world. The ‘no’ is accompanied by a ‘yes’ to another path. In this sense, refusal demands a careful articulation of what needs to change as well as a vision for a future that can (and should) be worked towards.
The digital exiles: Why people are abandoning their smartphones - Coda Story
A growing movement of “former screenagers” is calling for a screen-free, surveillance-free life, for a chance to build a future beyond tech capture

On technological optimism and technological pragmatism
"There are no guarantees that things are going to turn out very well for anyone.”

The End of Software
To understand how software will change, we can benefit from studying how technology has changed other industries. History tends to rhyme, if you listen. Before the internet, media behaved very differently—it was expensive to create. You had to pay people to make content, edit it, and distribute ...
The Gentrification of Video Game History
We’re not all suburban kids who got a Nintendo 64 for Christmas

What if technology didn’t feel so… hollow? Some friends and I just released a manifesto about a world where tech leaves us feeling nourished (along with an evolving list of theses about how we can build it) resonantcomputing.org
The Resonant Computing Manifesto
resonantcomputing.org