







A new technology—virtual embodiment—challenges our understanding of who and what we are.
Screen As Room: An Architectural Perspective on User Interfaces — Christoph Locher · Interaction Designer
With the use of video games as social spaces being observed for several years and the increased focus put on virtual social spaces due to the scarceness of physical social spaces in the last months, the concept of “spatial interfaces” is once again at the center of discussions. I want to add an alternative perspective to this, looking at the properties of physical spaces as metaphors, rather than models, for interfaces and exploring seven of them in more detail.
Screen As Room: An Architectural Perspective on User Interfaces — Christoph Locher · Interaction Designer
With the use of video games as social spaces being observed for several years and the increased focus put on virtual social spaces due to the scarceness of physical social spaces in the last months, the concept of “spatial interfaces” is once again at the center of discussions. I want to add an alternative perspective to this, looking at the properties of physical spaces as metaphors, rather than models, for interfaces and exploring seven of them in more detail.
We speak often of AI as if it were a future event. But it is already here in the fabric of our being. What Karl Ove Knausgaard captures with devastating clarity in his recent essay ‘The Reenchanted… | Kenneth Mikkelsen | 19 comments
We speak often of AI as if it were a future event. But it is already here in the fabric of our being. What Karl Ove Knausgaard captures with devastating clarity in his recent essay ‘The Reenchanted World’ is the departure of the real. “We live in a virtual world, as if the world had been lifted out of itself, into the air, like a giant roof suspended above the ground,” he writes. It is an existential condition. Across philosophy, from Heidegger to Baudrillard, from Don DeLillo to Debord, a singular thread weaves: the world, once our shelter from the self, has become self-referential. Where once we encountered beings in our Zuhandensein—ready-to-hand, intimate, meaningful—we now face a procession of Vorhandensein: inert, objectified, mediated. Simulation replaces encounter. Perception is swallowed by spectacle. And the digital era, in Knausgaard’s terms, “distances culture from the body”. “It is not just the body that disappears—it is the awareness that we are dying,” he writes. What we face is not merely technological change, but what I would call existential dissonance: the erosion of resonance between our inner world, our social world, and the material world. It is the tension that arises when the way one lives, acts, and relates is misaligned with one’s deeper sense of meaning, reality, and value. It manifests itself as a disturbance in being — an unease that is not merely emotional, but rooted in a felt gap between one’s existence as it is and as it could or should be. It is the voice of the self calling from within the noise of the world. This is why Knausgaard’s essay matters for anyone working in, with, or around AI. Because the question isn’t: What can these systems do? It is: What do they undo? “We can explain everything. But we understand nothing,” he writes. Manipulated constructions of truth, in such a time, becomes a currency. As shown in recent events—from Francesca Gino’s research fraud at Harvard to Bezos’ all-female crew venture into space, and Trump’s detention camp —truth is no longer that which corresponds with reality, but that which performs and sells. As Baudrillard warned, the simulation no longer hides the real—it becomes it. And yet, something remains. Knausgaard writes not to despair, but to stay. In the body. In death. In silence. In the concrete. If you seek to understand what is happening—not just in AI, but in the very metaphysics of modern life—I suggest we begin not with data, but with dissonance. With the feeling that something vital is slipping from view, and that “being in the world” now requires resistance. “We are surrounded by mystery. And yet we act as if everything were known,” he writes. AI will never understand this. But we must. Knausgaard’s full essay from Harper’s Magazine can be read via link in comments. | 19 comments on LinkedIn
Urp: a luminous-tangible workbench for urban planning and design
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About — Every Object an Archive
We interview people about their experiences with technological objects that were once everywhere, but are now being replaced or redesigned. We are interested in the physical experience of living with these objects, their handfeel and relationships to our bodies. We are also interested in how they shaped our habits, relationships, and ways of being. Technologies are more than physical objects: whole worlds of infrastructure, process, policy and culture are built around them.

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Virtual reality has always been destined to be less important than augmented reality, and Facebook taking a stake has never made much sense.

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HYPER-REALITY
Hyper-Reality presents a provocative and kaleidoscopic new vision of the future, where physical and virtual realities have merged, and the city is saturated in media. by Keiichi Matsuda | http://km.cx more at http://hyper-reality.co
Opinion | Our Brains Are No Match for Our Technology (Published 2019)
We must realign our digital platforms with the values that make us human.
