







Jakob Nielsen's 10 general principles for interaction design. They are called "heuristics" because they are broad rules of thumb and not specific usability guidelines.
Web Interface Guidelines
Guidelines for building great interfaces on the web. Covers interactions, animations, layout, content, forms, performance & design.

Convivial Computing Salon #6: Convivial design heuristics for software systems
Sikuli: using GUI screenshots for search and automation
Usability is one of the factors that determines the success of a software system. Aiming to improve it’s usability, it is necessary to evaluate the interfaces using scientific evaluation methods, like questionnaires. Often the results of these ...

Accommodating Both Expert Users and Novice Users in One Interface by Utilizing Multi-layer Interface in Complex Function Products
Rapid development of electronic technology promotes the complex function of a product. Users have to adapt themselves to interface with diverse mental model setting. To improve usability, both resolutions of consistent interface and wizard interface were frequently applied to help novice. However, both of them require as much time for those who are familiar with the system, i.e. expert users. Shneiderman (2000) remarked that Universal Usability requires that software systems accommodate a diverse set of users. Multi-Layer interface might be a solution for complex user interface and satisfy both novice and expert users. The idea of multi-layer interface has been applied to hardware and software interface design. Cases were discussed in which the improved Multi-Layer Interface was analyzed and conclusions made.

userinterface.wiki
A living manual for better interfaces. Learn design principles, motion, typography, and more.

39 principles for designing human-AI interaction
An applied framework for designing AI interfaces that support appropriate reliance, user control, transparency, and responsible autonomy.

GUIdebook: Graphical User Interface gallery
GUIdebook: Graphical User Interface gallery
Mental Models and User Experience Design
What users believe they know about a user interface impacts how they use it. Mismatched mental models are common, especially with designs that try something new.

Web Interface Guidelines
A non-exhaustive list of details that make a good web interface.

Atomic Design by Brad Frost
Learn how to create and maintain digital design systems, allowing your team to roll out higher quality, more consistent UIs faster than ever before.

Interfaces › Design Engineering Magazine
Interfaces is a design engineering magazine about building great interfaces that covers topics such as animation, typography, layout and color.

Usability/UX/Accessability Research? · Issue #819 · w3c-fedid/FedCM
I'm curious if this work has any usability, UX, or accessibility research that supports the designs here? Are there non-goals, or handling of failure case scenarios that have been envisioned an...
Interfaces › Cheat Sheet
A list of tips, improvements and best practices that quickly make your interfaces better.

How AI Tools Differ from Human Tools
Why the mental models we've built for human interfaces don't work for AI, & how Anthropic's latest guidelines are reshaping tool design for better performance & efficiency.


Instrumental interaction: an interaction model for designing post-WIMP user interfaces
Although the power of personal computers has increased 1000-fold over the past 20 years, user interfaces remain essentially the same. Innovations in HCI research, particularly novel interaction techniques, are rarely incorporated into products. In this ...
