







Recent studies suggest large language models (LLMs) can generate human-like responses, aligning with human behavior in economic experiments, surveys, and political discourse. This has led many to propose that LLMs can be used as surrogates or simulations for humans in social science research. However, LLMs differ fundamentally from humans, relying on probabilistic patterns, absent the embodied experiences or survival objectives that shape human cognition. We assess the reasoning depth of LLMs using the 11-20 money request game. Nearly all advanced approaches fail to replicate human behavior distributions across many models. The causes of failure are diverse and unpredictable, relating to input language, roles, safeguarding, and more. These results warrant caution in using LLMs as surrogates or for simulating human behavior in research.
Human-Simulation Interaction: From Prediction to Exploration in LLM Agent Simulations for Policy
Agent-based models have historically served as tools for generative explanation, constructing testbeds in which candidate micro-level behavioral rules can be tested for their capacity to produce observed macro-level phenomena. The integration of Large Language Models into agent-based simulation has expanded what these models can represent, but it has also introduced an unexamined shift in how users engage them. We argue that current generative agent-based models (GABMs) inherit the dominant interaction metaphor of conversational LLM interfaces - a question-answer pattern that positions users as consumers of system output rather than explorers of a possibility space. In the context of policy, where problems are wicked and ground truth is unknowable in advance, this metaphor produces a trust deficit that cannot be resolved through improved model accuracy alone. We open a design space we call human-simulation interaction, and argue that warranted trust requires interaction metaphors that restore the exploratory capacity simulation has historically supported.
Shall We Play a Game? Language Models for Open-ended Wargames
LLM-based social simulations can make a generated transcript look like a single behavioral signal, but the model behind that transcript may be doing several different jobs: choosing what an actor says or does, deciding what happens after an action, or both. The difference matters especially in open-ended wargames, where models are prized for handling unusual actions and ambiguous consequences. We report a scoping review of 223 de-duplicated AI-in-wargames and strategic-simulation papers retrieved through May 1, 2026, describing each simulation by its model-control profile: whether the language model has open-ended control over player actions, adjudication, or both. Only 20 of 223 studies (≈9%) give language models both roles. Before treating LM outputs as social simulations, researchers need to know how much creative control the model has over actions and consequences. For open-ended simulations, fidelity depends not only on whether agents behave plausibly, but also on whether language models can reliably act as adjudicators or world models.
Do LLMs Exhibit Human-like Response Biases? A Case Study in Survey Design
Abstract One widely cited barrier to the adoption of LLMs as proxies for humans in subjective tasks is their sensitivity to prompt wording—but interestingly, humans also display sensitivities to instruction changes in the form of response biases. We investigate the extent to which LLMs reflect human response biases, if at all. We look to survey design, where human response biases caused by changes in the wordings of “prompts” have been extensively explored in social psychology literature. Drawing from these works, we design a dataset and framework to evaluate whether LLMs exhibit human-like response biases in survey questionnaires. Our comprehensive evaluation of nine models shows that popular open and commercial LLMs generally fail to reflect human-like behavior, particularly in models that have undergone RLHF. Furthermore, even if a model shows a significant change in the same direction as humans, we find that they are sensitive to perturbations that do not elicit significant changes in humans. These results highlight the pitfalls of using LLMs as human proxies, and underscore the need for finer-grained characterizations of model behavior.1

A Theory of Response Sampling in LLMs: Part Descriptive and Part Prescriptive
Large Language Models (LLMs) are increasingly utilized in autonomous decision-making, where they sample options from vast action spaces. However, the heuristics that guide this sampling process remain under-explored. We study this sampling behavior and show that this underlying heuristics resembles that of human decision-making: comprising a descriptive component (reflecting statistical norm) and a prescriptive component (implicit ideal encoded in the LLM) of a concept. We show that this deviation of a sample from the statistical norm towards a prescriptive component consistently appears in concepts across diverse real-world domains like public health, and economic trends. To further illustrate the theory, we demonstrate that concept prototypes in LLMs are affected by prescriptive norms, similar to the concept of normality in humans. Through case studies and comparison with human studies, we illustrate that in real-world applications, the shift of samples toward an ideal value in LLMs' outputs can result in significantly biased decision-making, raising ethical concerns.
The social consequences of AI delegation
A substantial body of recent work has debated whether large language models (LLMs) can serve as substitutes for human participants in behavioural research. This debate, however, captures only one direction of a rapidly changing relationship. The more consequential question is not simply whether researchers should use LLMs as human surrogates, but whether - and under what conditions - humans are beginning to use LLMs as surrogates for their own deliberation. Across domains including health, law, finance, education, and personal guidance, increasing numbers of people consult generative AI systems before, alongside, or instead of human experts, peers, or independent judgment. Although evidence for actual delegation remains uneven, this uncertainty makes the phenomenon an urgent social-scientific object of study. We argue for a research programme that treats LLMs as consequential social actors in a functional sense: systems whose outputs shape human decisions, social norms, and collective dynamics.

Reason-Mediated Behavioral Models for Auditing LLM Social Simulators
Large language models are increasingly used as social simulators, including as synthetic survey respondents. Most evaluations ask whether simulated outcomes resemble human outcomes. We argue that this is necessary but too weak: a simulator can match the final answer while using the wrong behavioral mechanism. We study this problem through a 94-person sunscreen concept test in which each respondent evaluated three product concepts and wrote open-ended rationales. We map those rationales into signed reason states $Z$, where positive signs support adoption and negative signs block it. This gives a practical audit: holding respondent descriptors $D$, category context $K$, and concept treatment $X$ fixed, do human-stated reasons help predict behavior $Y$, and can an LLM simulate the same reason state without seeing the human rationale or outcome? Human-stated reasons substantially improve held-out prediction of purchase intent. LLM-simulated reasons are more brittle: they often sound plausible, but frequently echo the concept board rather than recover the respondent's acceptance or rejection path. The paper contributes an evaluation framework for social simulators. Reason states do not identify natural causal effects by themselves, but they provide an interpretable test of whether a simulator's stated reasons align with human evidence.
Quantifying the Persona Effect in LLM Simulations
Large language models (LLMs) have shown remarkable promise in simulating human language and behavior. This study investigates how integrating persona variables—demographic, social, and behavioral factors—impacts LLMs' ability to simulate diverse perspectives. We find that persona variables account for \ensuremath<10% variance in annotations in existing subjective NLP datasets. Nonetheless, incorporating persona variables via prompting in LLMs provides modest but statistically significant improvements. Persona prompting is most effective in samples where many annotators disagree, but their disagreements are relatively minor. Notably, we find a linear relationship in our setting: the stronger the correlation between persona variables and human annotations, the more accurate the LLM predictions are using persona prompting. In a zero-shot setting, a powerful 70b model with persona prompting captures 81% of the annotation variance achievable by linear regression trained on ground truth annotations. However, for most subjective NLP datasets, where persona variables have limited explanatory power, the benefits of persona prompting are limited.
Can LLMs Faithfully Enact Superforecaster Personas?
Superforecasters are people that make forecasts that are statistically better than the average person; they offer an interesting testbed for persona modelling. In this preliminary work, we investigate whether large language models (LLMs) can faithfully model superforecaster-like personas making similar forecasts and generating similar rationales behind the forecasts. When we compare LLM-generated responses to the ground truth responses of superforecasters, we find that few-shot prompting generates numerically closer forecasts than instruction-prompting baselines. We also measure the similarity of generated and real rationales, finding that the rationales generated based on examples are judged more similar to those of superforecasters than instruction-prompting baselines. However, an analysis of the reasoning patterns in the rationales shows significant differences between human and LLM forecasters, pointing to a gap between stylistic imitation and deep reasoning similarity. These preliminary results raise several interesting questions about how getting superforecaster-like behaviour from LLMs actually works, and open new avenues to explore for improving the forecasting behaviour of LLMs.
Out of One, Many: Using Language Models to Simulate Human Samples
We propose and explore the possibility that language models can be studied as effective proxies for specific human subpopulations in social science research. Practical and research applications of artificial intelligence tools have sometimes been limited by problematic biases (such as racism or sexism), which are often treated as uniform properties of the models. We show that the “algorithmic bias” within one such tool—the GPT-3 language model—is instead both fine-grained and demographically correlated, meaning that proper conditioning will cause it to accurately emulate response distributions from a wide variety of human subgroups. We term this property algorithmic fidelity and explore its extent in GPT-3. We create “silicon samples” by conditioning the model on thousands of sociodemographic backstories from real human participants in multiple large surveys conducted in the United States. We then compare the silicon and human samples to demonstrate that the information contained in GPT-3 goes far beyond surface similarity. It is nuanced, multifaceted, and reflects the complex interplay between ideas, attitudes, and sociocultural context that characterize human attitudes. We suggest that language models with sufficient algorithmic fidelity thus constitute a novel and powerful tool to advance understanding of humans and society across a variety of disciplines.

Classic AI as Scaffolding for LLM Social Agents
Large language models can produce locally plausible social turns, but fluent next-turn generation is not enough for social simulation. Human encounters such as restaurant lunches and hotel check-ins are bounded social episodes with roles, scripts, material state, obligations, commitments, timing, and closure conditions. We present EpisodeSim, a hybrid LLM-agent architecture that represents classic-AI structures as natural-language control state interpreted by LLM calls. A World Master maintains shared reality, constructs scenes, adjudicates proposed actions, tracks effects and obligations, and controls closure. Experiments with small qualitative ablations on two held-out settings support a design claim: LLM fluency supplies local texture, but coherent social simulation benefits from persistent classic-AI-style scaffolding that organizes behavior over time.
Testing and Improving Multi Agent LLM Cooperation
The Chameleon's Limit Investigating Persona Collapse and Homogenization in Large Language Models
The Chameleon's Limit Investigating Persona Collapse and Homogenization in Large Language Models
Optimizing Behavioral Experiment Design with In-Silico Simulations
Running behavioral experiments is expensive, slow, and vulnerable to design flaws detectable only after data collection. We introduce a preliminary multi-agent framework that uses simulations to iteratively refine behavioral study designs before recruiting human participants. With personas instantiated through target demographic attributes, we elicit explanatory reasoning traces from LLM simulations that serve as diagnostic evidence of structural flaws. In two survey case studies, simulation-rich Critic outperforms a design-only baseline on the precision of high-severity structural errors, while providing little value for identifying missed opportunities. These early results suggest reasoning traces can expose a qualitatively distinct class of design flaws inaccessible to the design-only baseline.
Position: Synthetic Persona Needs Explicit Grounding and Standardized Reporting
This position paper argues that synthetic personas used in Large Language Models (LLM) social simulations need explicit grounding. By grounding, we mean that researchers should state where persona information comes from, what social actor or population it is meant to represent, what evidence supports it, and what kinds of simulation claims it can justify. Without such grounding, persona-based simulations risk treating appearance of plausible descriptions or vivid narratives as evidence of realism. We identify several recurring failure modes that explicit grounding can help expose, and argue that these failures should not be diagnosed only after simulation results are produced; they should be addressed at the level of persona construction and reporting. We conclude by proposing lightweight reporting standards for persona provenance, construction process, selection or sampling logic, internal consistency checks, model enactment checks, and intended inference.
Beyond Cooperative Simulators: Generating Realistic User Personas for Robust Evaluation of LLM Agents
Large Language Model (LLM) agents are increasingly deployed in settings where they interact with a wide variety of people, including users who are unclear, impatient, or reluctant to share information. However, collecting real interaction data at scale remains expensive. The field has turned to LLM-based user simulators as stand-ins, but these simulators inherit the behavior of their underlying models: cooperative and homogeneous. Agents that appear strong in simulation often fail under the unseen, diverse communication patterns of real users. To narrow this gap, we introduce Persona Policies (PPol), a plug-and-play layer that induces realistic behavioral variation in user simulators while preserving original task goals. We cast persona generation as an LLM-driven evolutionary program search that optimizes a Python generator to discover behaviors and translate them into task-preserving roleplay policies. Candidate generators are guided by a multi-objective fitness score combining human-likeness with broad coverage of human behavioral patterns. Once optimized, the generator produces a diverse population of human-like personas for any task in the domain. Across τ²-bench retail and airline domains, evolved PPol programs yield 33–62% absolute gains in fitness score over the baseline simulator. In a blinded evaluation, annotators rated PPol-conditioned users as human 80.4% of the time, close to real human traces and nearly twice as frequently as baseline simulators. Agents trained with PPol are more robust to challenging, out-of-distribution behaviors, improving task success by +17% relative to agents trained only on existing simulated interactions. This offers a novel approach to strengthen simulator-based evaluation and training without changing tasks or rewards.