







We look at how Sony’s PS4 platform has evolved since launch
Consoles and Competition
Reviewing the history of video games explains why Sony is dominant today, and why Microsoft is actually introducing competition, not limiting it.

Only seven PlayStation games have sold more than 100,000 physical copies in the US this year, analyst says | VGC
Sony will no longer be releasing new games on disc from January 2028…

PlayStation ending production of physical software in 2028
The company claims the move comes as 'the general preference for digital media significantly outpaces physical discs.'

The Video Game Industry Can't Go On Like This - Kotaku
At about this time next year, we’ll have a pretty good idea of what the next generation of video games will look like. New consoles will likely be shown

everyone is missing the point
Report shows 34% of physical PS5 games and 50% of Xbox Series X games do not work fully without a download first
Are consoles following PC's lead?

Fan PS5 boycott over discs seemingly has little impact in US | VGC
There was “no significant change at all” in player count during PS5 boycott…

Sony erases digital content from libraries; we're reminded we don’t own what we buy
Sony has been scaling down its digitial store for a few years.

Sony Revolution
PlayStation Is Deleting Terminator 2 And 550 Other Movies
Movies like Rambo: First Blood, Bridget Jones' Diary and The Deer Hunter are all being unceremoniously removed

Fallout 4 review
Fallout 4 is too big for me to tell you even a fraction of all there is to say about it. Its user interface is often too opaque, and at times Fallout 4 has some of the same technical issues as Bethesda's previous games, from strange AI quirks to performance hitches and actual hard locks of the software. It's frequently unforgiving. And occasionally, despite a next-gen visual overhaul, its human characters still look a little terrifying. I'm not nearly as big a fan of the Diamond City radio DJ as I was of Three Dog in Fallout 3. And all of that matters just enough for me to feel obligated to say it before I explain how, after more than 60 hours of Fallout 4 in seven days, the only thing stopping me from going back into it is taking this time, right now, to tell you about the game. Fallout 4's Skills and abilities are considerably streamlinedLike every Fallout game, Fallout 4 places you in the shoes of a fish out of water, thrown into the wasteland remains of a nuclear post-apocalypse. Before the bombs fell, some citizens were able to find shelter within the Vaults, massive, hyper-advanced underground cities designed to withstand the end of the world. You play as a survivor from Vault 111, who, through circumstances I should best leave unelaborated, finds himself transported 200 years into the future and separated from his family. Ostensibly, Fallout 4 is an RPG — those familiar with the genre will immediately comprehend the game's SPECIAL system, which stands for Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. While this is lifted directly from previous Fallout games, Fallout 4 is considerably streamlined in the way that the player character's abilities are managed. Each SPECIAL ability has 10 skills attached to it, and each skill requires a progressively higher rank in that ability to unlock. When you level up, you have a single point, which you can use to unlock an available skill, or to increase one of your SPECIALs. Granted, the change is initially intimidating — available perks and SPECIAL skills are shown together on a giant poster, listing every perk available on a grid.

This Game Did Everything. What Happened?
Game Platforms | Game Developer
Explore the latest news and expert commentary on Game Platforms, brought to you by the editors of Game Developer

Databases in 2024: A Year in Review
Andy rises from the ashes of his dead startup and discusses what happened in 2024 in the database game.
