







Last time I talked about de-optimizing mapgen4 so that I could more easily create experiments. I wanted to share one of those experiments. I recently assembled some of my existing ingredients into something that was just plain fun to watch, and I wanted to share this simulation of traders moving around a map:

A Beginner’s Guide to Scientific Roadmapping
Wonderful maps and how to read them

Steam Community :: Guide :: Map Generation in Slay the Spire
In this brief guide I will try to explain the relevant information regarding Map Generation and maybe some new ways to look at the game....
Wardley map
A Wardley map is a map for business strategy.[1] Components are positioned within a value chain and anchored by the user need, with movement described by an evolution axis.[2] Wardley maps are named after Simon Wardley who created the technique at Fotango in 2005 having created the evolutionary framing the previous year.[3][4] The technique was further developed within Canonical UK between 2008 and 2010[5][independent source needed] and components of mapping can be found in the "Better for Less" paper published in 2010.[6]
A Strategy and Wardley Mapping Primer
If you're doing strategic work, think in terms of evolutionary flow — and learn to draw fast-and-dirty Wardley maps.

Play MapTap.gg - Daily Geography Game
Play MapTap - the daily geography game! Find 5 world locations on a 3D globe with historical stories. Free browser-based daily game for geography lovers.

Bluesky Map
Interactive map of 3.4 million Bluesky users, visualised by their follower pattern.

Why Games? - Pardy Time DevLog
Summer is here - why not let your @rpg.actor enjoy the sun. tilemap.world is a 2d tileset and tilemap editor inspired by Tiled and LDtk It's still very much a work in progress, and while you can walk around the sandbox mode I've got some bigger plans for these maps.
Bluesky Map
Interactive map of 3 million Bluesky users, visualised by their follower pattern.

Clay | Build systems to grow revenue
Infrastructure to get any data, run agentic workflows, and launch GTM plays.

For something so important for applications (arguably moreso than the forward Game Theory problem), I was surprised at how scattered are the resources to learn about it. Feels very jagged. Started a semble collection: semble.so/profile/mptouzel.bsky.social/…! Will add more later. Please consider adding as well!
Mechanism Design - Learning Resources (by Max Puelma Touzel) — Semble
semble.soI made a map of 3.4 million Bluesky users - see if you can find yourself! bluesky-map.theo.io I've seen some similar projects, but IMO this seems to better capture some of the fine-grained detail
Bluesky Map
bluesky-map.theo.io