







Procedural map generator allowing painting of terrain


Making Worlds: Introduction
In this multi-part series I try to make a procedural planet generator that runs on the GPU.

Herbert Wolverson - Procedural Map Generation Techniques
Cozy Kingdoms Generation
Cozy Kingdoms is the marriage of a procedural map generation method, a really good tileset, and a name generation algorithm. It looks a bit ...

Generative Art with Node.js and Canvas
This post explores a small weekend project that combines Node.js and HTML5 Canvas to create high-resolution generative artwork. In the browser, the artwork renders in real-time. Tap the canvas below to randomize the seed. <a...

Steam Community :: Guide :: Map Generation in Slay the Spire
In this brief guide I will try to explain the relevant information regarding Map Generation and maybe some new ways to look at the game....
Easy Build LAVA TILES Painted 2 Ways
Mapgen4 trade routes
Last time I talked about de-optimizing mapgen4 so that I could more easily create experiments. I wanted to share one of those experiments. I recently assembled some of my existing ingredients into something that was just plain fun to watch, and I wanted to share this simulation of traders moving around a map:
Procedural river or road generation for infinite terrain
I should say paths, not roads as I'm thinking more medieval-like. Also, not looking for realism. The answer I'm looking for will be to fit into the mold I describe rather than realism. I am lookin...
PixelGuys/Cubyz
Voxel sandbox game with a large render distance, procedurally generated content and some cool graphical effects.
Generation Next, Part 1: How Games Can Benefit From Procedurally Generated Lore
Mark Johnson is the developer of Ultima Ratio Regum, an ANSI 4X roguelike in which the use of procedural generation ext…

Glaze - Protecting Artists from Generative AI