







Mark Johnson is the developer of Ultima Ratio Regum, an ANSI 4X roguelike in which the use of procedural generation ext…
Tarot Based Narrative Generation - Anne Sullivan [PROCJAM 2018]

ASCII art + permadeath: The history of roguelike games
Everything from Rogue to the Binding of Isaac.

Weaving Narratives into Procedural Worlds
Examining the value, characteristics, and methods of integrating static narratives into otherwise procedurally generated environments.
Absolum Game
Crafted with passion by the dream team that redefined side-scrolling beat 'em ups, Absolum mixes top-of-the-class combat action with modern roguelite elements

Herbert Wolverson - Procedural Map Generation Techniques
Procedurally Generating Boss Encounters - Kristin Siu [PROCJAM 2017]
Playable Worlds has a 'different mindset' on engagement
Raph Koster is returning to MMOs. Since his days as lead designer on Ultima Online and Star Wars Galaxies, the develope…

The Lore Version Control System - Lore Developer Documentation
A reference document explaining the rationale, goals, and theoretical design of Lore. This is not a peer-reviewed paper; it is a public-facing standalone description of the system, intended to make the why of Lore - the problems it was built to solve and the design choices that follow from those problems - as legible as a reader can make it without reading the source code.
» Ultima IX The Digital Antiquarian
Years ago, [Origin Systems] released Strike Commander, a high-concept flight sim that, while very entertaining from a purely theoretical point of view, was so resource-demanding that no one in the country actually owned a machine that could play it. Later, in Ultima VIII, the company decided to try to increase their sales numbers by adding action sequences straight out of a platform game to their ultra-deep RPG. The results managed to piss just about everyone off. With Ultima IX: Ascension, the company has made both mistakes again, but this time on a scale that is likely to make everyone finally forget about the company’s past mistakes and concentrate their efforts on making fun of this one.
Eiríkr Åsheim: Uxn: Permacomputing & Roguelikes
blackout poetry generator
Turns any web page into a work of procedurally generated blackout poetry!
Retro RPG Creator | Eldiron
Eldiron is a retro RPG game creator for 2D, isometric, and first-person adventures. Build your own classic RPG worlds with powerful tools and cross-platform freedom.

Cozy Kingdoms Generation
Cozy Kingdoms is the marriage of a procedural map generation method, a really good tileset, and a name generation algorithm. It looks a bit ...

Increlution
Survive the ever increasing pressure of time for as long as you can! A minimalistic incremental game about time management that takes inspiration from roguelite games, with a focus on meta-progression. Every generation has a better chance at survival, because previous lives influence its instincts
