







Mark Johnson is the developer of Ultima Ratio Regum, an ANSI 4X roguelike in which the use of procedural generation ext…
Tarot Based Narrative Generation - Anne Sullivan [PROCJAM 2018]

Weaving Narratives into Procedural Worlds
Examining the value, characteristics, and methods of integrating static narratives into otherwise procedurally generated environments.
Absolum Game
Crafted with passion by the dream team that redefined side-scrolling beat 'em ups, Absolum mixes top-of-the-class combat action with modern roguelite elements

Herbert Wolverson - Procedural Map Generation Techniques
Procedurally Generating Boss Encounters - Kristin Siu [PROCJAM 2017]
The Lore Version Control System - Lore Developer Documentation
A reference document explaining the rationale, goals, and theoretical design of Lore. This is not a peer-reviewed paper; it is a public-facing standalone description of the system, intended to make the why of Lore - the problems it was built to solve and the design choices that follow from those problems - as legible as a reader can make it without reading the source code.
» Ultima IX The Digital Antiquarian
Years ago, [Origin Systems] released Strike Commander, a high-concept flight sim that, while very entertaining from a purely theoretical point of view, was so resource-demanding that no one in the country actually owned a machine that could play it. Later, in Ultima VIII, the company decided to try to increase their sales numbers by adding action sequences straight out of a platform game to their ultra-deep RPG. The results managed to piss just about everyone off. With Ultima IX: Ascension, the company has made both mistakes again, but this time on a scale that is likely to make everyone finally forget about the company’s past mistakes and concentrate their efforts on making fun of this one.
blackout poetry generator
Turns any web page into a work of procedurally generated blackout poetry!
Steam Community :: Guide :: Map Generation in Slay the Spire
In this brief guide I will try to explain the relevant information regarding Map Generation and maybe some new ways to look at the game....
The Generative Stack - The Phoenix Architecture
Trying to find the best tool or platform for generative software in 2026 is a mistake that could haunt you for decades
How StrongDM’s AI team build serious software without even looking at the code
Last week I hinted at a demo I had seen from a team implementing what Dan Shapiro called the Dark Factory level of AI adoption, where no human even looks …

Learn about Lore: next-generation open source version control
Maintained by Epic Games, Lore is designed for unprecedented scalability of both data and teams. It’s optimized for projects that combine code with large binary assets.
Procedural Tokens — encoding design decisions
Most design tokens hold a value. The interesting ones hold a rule. A live walk from static refs to procedural tokens.
End-to-End Procedural Generation in Caves of Qud