







The closure of BioWare and the cancellation of what would have been its final Mass Effect game are real losses for video gaming.
It Didn’t Have To End This Way - Kotaku
After years of strife and sabotage, BioWare is gone, and video games are lesser for it

Electronic Arts to Cut 400 Jobs, Shut Down BioWare
The next ‘Mass Effect’ will be canceled as part of the layoffs

Mass Effect 3 ending discourse ignored the RPG's scale, ambition, and exuberance, including that of its oddly great co-op
Mass Effect 3 may be best remembered for its ending, whether you liked it or not, but it's what's often forgotten is its surprisingly good multiplayer.

Mass Effect: Andromeda actor Tom Taylorson says the game "was done dirty" by EA and "a very toxic atmosphere" online, among other things
One of Mass Effect: Andromeda's lead actors has reflected on the game's reception and said it was doomed by the publisher's high expectations and demands.

Petition to Save Mass Effect Dev BioWare to Be Considered by Canada's Government
Paragon action

How BioWare's Anthem Went Wrong - Kotaku
It wasn’t even supposed to be called Anthem. Just days before the annual E3 convention in June of 2017, when the storied studio BioWare would reveal its

A Convincing Trailer For What May Have Been Mass Effect 5 Has Leaked - Kotaku
The trailer has surfaced a day after EA shut down developer BioWare

How ‘Baldur’s Gate’ Saved the Computer RPG
The genre-stretching game broke new narrative, technical, and gameplay ground and established the identity of one of the past two decades’ most storied video game studios

Toxic management cost an award-winning game studio its best developers
A shocking window into the $36 billion video game industry and how it can burn out its most valuable employees.


» Half-Life The Digital Antiquarian
Around twenty years ago, people would have laughed if you told them that videogames would end up at the Smithsonian, but the Half-Life team really did want to make games that were more than just throwaway toys. The rule against cinematics — which made our jobs much harder and also ended up leaving a lot of my favorite work out of the game — was a kind of ideological stake in the ground: we really did want the game and the story to be the same thing. It was far from flawless, but it was really trying to push the boundaries of a young medium.
20 years ago, Dead Rising showed a different path for open worlds, and more games should pinch its ideas
Dead Rising showed developers there were different ways of doing open worlds. 20 years since its release, we go back and explore what we could of had.

7 Reasons Why Video Gaming Will Take Over — MatthewBall.co
It’s replicating the most lucrative entertainment businesses on earth… and then adding a lot more.

As Epic goes all in on AI game development, maybe it’ll be the kids who ultimately decide the fate of the games industry | Respec
How the young audience reacts to the upcoming Star Wars x Marvel shooter and Fortnite may well dictate AI’s future in game dev.
» The Space Sim’s Last Hurrah The Digital Antiquarian
Amidst so much else, the 1990s saw the rise and fall of the narrative-driven space sim. The sub-genre was effectively invented in 1990, when Wing Commander dared to add a set-piece story line to the sturdy foundation of the more open-ended British classic Elite. It reached a peak of commercial and critical acceptance in 1994 with Wing Commander III and TIE Fighter, only to fall off the big publishers’ radar completely by shortly after the turn of the millennium. As you regular readers know, I’ve been writing the final installments to a lot of stories recently, a symptom of the period of churn and consolidation in which these histories currently find themselves. Now I’m on the verge of writing my last words on not just a company but a whole category of games as a mainstream commercial force — almost, I’m tempted to say, a whole subculture of gaming, one of the oddest of them all when you stop to think about it.
This Gamescom Showcase Did A Lot Of Games Dirty
Sorry to anyone who wasn’t Square Enix or CD Projekt Red
