







The Fire Emblem: Fortune's Weave Nintendo Direct shared new gameplay details about characters, classes, and the story.
FireScape - an Old School RuneScape-themed FE8 hack [COMPLETE]
Fire Emblem x RuneScape Two of the most iconic role-playing games of all time collide in an epic campaign across Gielinor… Welcome to FireScape! This project is a complete, 25-chapter Fire Emblem-style experience featuring the nostalgic, charming world of RuneScape combined with the dramatic story and strategic, grid-based combat of Fire Emblem. Whether you’re a fan of one or both of these incredible franchises, prepare for the ultimate tactical challenge. DOWNLOAD FireScape_Ver1.0 Note:...

Integrating Narrative into Game Design: A Portal Post-Mortem
Game Programming Patterns
I’m here to help! Game Programming Patterns is a collection of patterns I found in games that make code cleaner, easier to understand, and faster.
ATmosphere Games - (definitions for eligibility and interop)
As the number of games using rpg.actor increased, we realized a need for something that could declare what records a game requires, and how they could be verified. We wanted to build an Experiences Portal that could showcase games using the .sprite or .stats lexicons, and make clear how other games required or used the interoperable records from different games and projects. For example, how Clun’s Cannon uses the Jet Pack item from protoimsg.app, or how chaos.soccer verifies the Clown Shoes ...

News - This Week in Videogames
Covering the important things happening in the world of videogames. News, reviews, and insights without ads or filler content.

Experiences - rpg.actor
Games, worlds, and online experiences compatible with rpg.actor character profiles.

The Pentaract
The AppView for the games.gamesgamesgamesgames.* ATProto lexicons
Hylics 2 Takes CRAZY To The NEXT LEVEL!
Fight, Magic, Items: The History of Final Fantasy, Drag…
Take a journey through the history of Japanese role-pla…

4-Layers, A Narrative Design Approach
Introduction This blog post will be about a new way to approach narrative design in games - the 4 Layers Approach. It is based on a GDC ...

Home · Kenney
By joining our club you'll support the creation of game assets but also get early access to new creations, goodies, entry to the club channel and more!

Game design is simple, actually
So, let’s just walk through the whole thing, end to end. Here’s a twelve-step program for understanding game design. One: Fun There are a lot of things people call “fun.” But most of them are not u…

gamesgamesgamesgamesgames/lexicon
An open data standard for describing video games and their data on ATProto.
Context Sensitivity
Building games that can be understood at a glance
Building games that can be understood at a glance - Zach Gage, GDC 2018
Experimental Games Showcase
The Experimental Game Workshop Showcase, which featured games like 'Baba Is You', 'The Longing', 'Braid', 'Untitled Goose Game' and 'Katamari Damacy', is back for its 24th year at GDC! In this fast-paced, game-packed session, panelists will...