







Originally published October 4, 2016 I’ve given a few talks in the past about the appeal and general mechanics of idle games, but what if you actually wanted to make one? Theory and patterns are nice, but there’s some complicated math running behind it. And how on earth
The Math of Idle Games, Part III
Originally published January 12, 2017 This three-part series is intended to break apart my MIGS 2016 slides [http://www.slideshare.net/AnthonyPecorella/the-rise-and-rise-of-idle-games-68916528] into what are hopefully detailed but accessible angles on the math and mechanics behind idle and incremental games. The

The Math of Idle Games, Part II
Originally published October 28, 2016 In Part I [https://www.sirpinski.com/the-math-of-idle-games-part-i/] of this three-part series, we looked at some of the standard math behind rapid-growth idle games, primarily at the relationships between exponential and polynomial growth and some methods of


Stuck In Time
A unique mix of adventure and idle game. Plan and optimise your loops carefully and let the grind happen automatically. Explore this unique world, meet strange characters and escape the loop. A high-quality idle game that elevate the mechanics through an old school pixel-art adventure.


17. A Value for n-Person Games
17. A Value for n-Person Games was published in Contributions to the Theory of Games, Volume II on page 307.
Prime Time Idle
69❤ 3.8⭐ | by sir_pinski This short (<60 minutes) game is based on an art project I had been planning for a while, and then realized that perhaps an idle game was the way to go instead. It's also an experiment in vibe coding - it's about 98% AI-written code, albeit with me spending a few dozen hours writing the prompts and debugging, and I think turned out pretty well. The game itself is a short-form incremental game that combines math and music to generate a song of epic proportions. Or at least of epic length. You'll see. Currently in a beta build, please share feedback, bugs, etc. Thanks! Clockwork game icon by [Lorc](https://lorcblog.blogspot.com/) under [CC BY 3.0](http://creativecommons.org/licenses/by/3.0/) from game-icons.net.
Idle Skilling
Idle Skilling is the ultimate Idle Game with years of content! Meant to be played for 5-10 minutes a day, you gradually unlock new skills like mining, fishing, pet breeding, crusading, potion-making, lab-research, construction, and more! With new updates coming, you'll never run out of stuff to do!

NGU IDLE
NGU Idle is a Free To Play Idle game that's full of weird humor, tons of upgrades and hundreds of hours of content! Try out NGU Idle today and experience the joy of Numbers Going Up!

Game Theory | Open Yale Courses
This course is an introduction to game theory and strategic thinking. Ideas such as dominance, backward induction, Nash equilibrium, evolutionary stability, commitment, credibility, asymmetric information, adverse selection, and signaling are discussed and applied to games played in class and to examples drawn from economics, politics, the movies, and elsewhere.
A Life in Games | Quanta Magazine
The mathematician John Horton Conway’s myriad accomplishments — including the Game of Life, sprouts and the surreal numbers — are the product of a mind at play.

IdleOn - The Incremental MMO
The incremental idle MMO where your heroes keep fighting while you're gone! Spend their loot on upgrades, unlock classes from Elemental-Wizard to Cannon-Pirate, and level 20 unique skills like Farming, Sailing, and Construction!

The Rise and Fall of the Lone Game Developer – Holy Ghost Stories
In the early 80s, all it took to make a game was a computer, some graph paper, and a lot of determination.
Saving Incremental Games | The Paper Pilot
The Paper Pilot's digital garden of thoughts on philosophy, politics, and sociology
Steam Week in Review: 54 idle games released on Steam last week, and many look eerily similar
All the interesting Steam facts for the week ending September 6.


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