







Originally published January 12, 2017 This three-part series is intended to break apart my MIGS 2016 slides [http://www.slideshare.net/AnthonyPecorella/the-rise-and-rise-of-idle-games-68916528] into what are hopefully detailed but accessible angles on the math and mechanics behind idle and incremental games. The
The Math of Idle Games, Part I
Originally published October 4, 2016 I’ve given a few talks in the past about the appeal and general mechanics of idle games, but what if you actually wanted to make one? Theory and patterns are nice, but there’s some complicated math running behind it. And how on earth

The Math of Idle Games, Part II
Originally published October 28, 2016 In Part I [https://www.sirpinski.com/the-math-of-idle-games-part-i/] of this three-part series, we looked at some of the standard math behind rapid-growth idle games, primarily at the relationships between exponential and polynomial growth and some methods of


NGU IDLE
NGU Idle is a Free To Play Idle game that's full of weird humor, tons of upgrades and hundreds of hours of content! Try out NGU Idle today and experience the joy of Numbers Going Up!

Idle Skilling
Idle Skilling is the ultimate Idle Game with years of content! Meant to be played for 5-10 minutes a day, you gradually unlock new skills like mining, fishing, pet breeding, crusading, potion-making, lab-research, construction, and more! With new updates coming, you'll never run out of stuff to do!

Prime Time Idle
69❤ 3.8⭐ | by sir_pinski This short (<60 minutes) game is based on an art project I had been planning for a while, and then realized that perhaps an idle game was the way to go instead. It's also an experiment in vibe coding - it's about 98% AI-written code, albeit with me spending a few dozen hours writing the prompts and debugging, and I think turned out pretty well. The game itself is a short-form incremental game that combines math and music to generate a song of epic proportions. Or at least of epic length. You'll see. Currently in a beta build, please share feedback, bugs, etc. Thanks! Clockwork game icon by [Lorc](https://lorcblog.blogspot.com/) under [CC BY 3.0](http://creativecommons.org/licenses/by/3.0/) from game-icons.net.

Stuck In Time
A unique mix of adventure and idle game. Plan and optimise your loops carefully and let the grind happen automatically. Explore this unique world, meet strange characters and escape the loop. A high-quality idle game that elevate the mechanics through an old school pixel-art adventure.

r/incremental_games
Welcome! This subreddit is for us lovers of games that feature an incremental mechanism, such as unlocking progressively more powerful upgrades, or discovering new ways to play the game. This genre is growing at a break-neck pace, be part of the revolution!
r/incremental_games
Welcome! This subreddit is for us lovers of games that feature an incremental mechanism, such as unlocking progressively more powerful upgrades, or discovering new ways to play the game. This genre is growing at a break-neck pace, be part of the revolution!
Revolution Idle
Revolution Idle is a free idle incremental game with offline progress, prestige layers, and endless automation. Start simple, reach infinity and go further.

IdleOn - The Incremental MMO
The incremental idle MMO where your heroes keep fighting while you're gone! Spend their loot on upgrades, unlock classes from Elemental-Wizard to Cannon-Pirate, and level 20 unique skills like Farming, Sailing, and Construction!

Idle Games - How Games Scratch Your Multitasking Itch - Extra Credits
Unnamed Space Idle
Destroy endless waves of alien ships that have all but wiped out humanity in this long form, unfolding, sci-fi idle game. Customize your ship with different weapons and defenses to defeat specific enemy types and utilize a ton of different systems to increase your overall power.

Advent Incremental (Video Game) - TV Tropes
Advent Incremental is an Idle Game by The Paper Pilot released throughout December 2022. With Christmas 25 days away and Santa forgetting to prepare, you're …

For something so important for applications (arguably moreso than the forward Game Theory problem), I was surprised at how scattered are the resources to learn about it. Feels very jagged. Started a semble collection: semble.so/profile/mptouzel.bsky.social/…! Will add more later. Please consider adding as well!
Mechanism Design - Learning Resources (by Max Puelma Touzel) — Semble
semble.so