







SOFTER invites creative technologists and curious makers to join a new residency to design, build and demystify cyberdecks.
Cyberdecks, Going Analog, Permacomputing, Medieval Guilds, and the Arts and Crafts Movement
People are moving away from corporate controlled tech, and making their own. How the designs of cyberdecks are being driven by women. And how medieval guilds, Luddites, and the Arts and Crafts movement are all connected to our current moment.

Creative Technologists are moving from the margins to the center
Once an obscure job title, creative technology is becoming a new way of working, and a core capability inside modern product teams. Soon…

Architecture and the Internet: Designing places in cyberspace
Cyberspace, as the information space is called, has become accessible in the past decade through the World Wide Web. And although it can only be experienced through the mediation of computers, it is quickly becoming an alternative stage for everyday economic, cultural, and other human activities. As such, there is a potential and a need to design it according to place–like principles. Making places for human inhabitation is, of course, what architects, landscape architects, and town planners have been doing in physical space for thousands of years. It is curious, therefore, that Cyberspace designers have not capitalized on the theories, experiences, and practices that have been guiding physical place–making. While most 3D environments closely mimic physical spaces, they are, by and large, devoid of the essential characteristics that differentiate a ‘place’ from mere ‘space.’ And only rarely are they sensitive to, and take advantage of, the peculiarities of Cyberspace. We believe that this state of affairs is temporary, characteristic of early adoption stages of new technologies. As the Web matures, and as it assumes more fully its role as a destination rather than as means of communication, there will be a growing need to design it according to place–making principles. By looking at physical architecture as a case study and metaphor for organizing space into meaningful places, this paper explores the possibility of organizing Cyberspace into spatial settings that not only afford social interaction, but, like physical places, also embody and express cultural values. At the same time, because Cyberspace lacks materiality, is free from physical constraints, and because it can only be ‘inhabited’ by proxy, these ‘places’ may not necessarily resemble their physical counterparts.
Thoughts on Cyberpositionality: The Construction of Digital Communities in Digital Spaces, Damien Patrick Williams
I found Rebecca Monteleone, Martin Perez Comisso, and Elma Hajric’s “Cyberpositionality: Sociotechnical Location in the Digital Age” (2024) to be an extremely timely and important article which can…

the new product designer (and why we’re getting it wrong)
Flipper One — we need your help
With Flipper One, we're reimagining what a Linux cyberdeck can be — it's a huge project. We're opening up the development process and asking the community for help.

Telepath: building a new kind of computer
So, we made a thing: Let’s back up: for as long as I can remember, I’ve been obsessed with computers, fascinated not just by what they can do but what they could become. Like many, I took my early inspiration from science fiction. I dreamed of someday having something like the Enterprise’s computer. And why not? Science fiction has always driven scientists, engineers, and inventors to create real things that change the world.

under the hood
This week I’ve been thinking about what it’s like for a new generation to make things with computers. When we were talking in Berlin, Luce made a point that...

Make It So: Interaction Design Lessons from Science Fiction
Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these “outsider” user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful

These engineering students made a self playing piano from scratch
Alexander Obenauer
Exploring new and renewed ideas for how personal computing and the interfaces we think with can better serve people’s lives – expanding opportunity, agency, curiosity, and creativity.

Feeling of Computing — Conversations
Welcome to the Relational Design Lab | LX Cast | 19 comments
Today I am VERY excited to share with all of you about my new home, Relational Design Lab! This R&D studio brings together a number of projects and will, I hope, grow to encompass many more. I imagine this lab as a gathering place for curious people who want to think about systems, and not in the typical mechanistic way they are described and implemented in technology. Instead, we'll feel into living systems, fractal ways of being, where the how is as important as the what. Over time, I hope the Lab will be a home or a waypoint for designers, researchers, community organizations, artists, storytellers, and technologists to explore togetherness together. Our 'theory of change' focuses on paradigm shift. Big change takes practice and possibility. Paradoxically, paradigm shift is a result of many small changes and repetitions in our behaviour and belief systems. We embrace emergence, mutual support, collective practice, and storytelling. One thing feels pretty clear, we need technology that is designed in solidarity with mutual care, does not depend on the whims of big corporations or its surveillance, and is joyful to use. To live in this reality, we also need to consider how business, funding, governance, scale, and context affect our work. We need embodied ways of knowing and sharing knowledge alongside our technical reasoning. And we need to face the reality of the consequences of our actions and those of our ancestors. This is not a project that aims to solve all the world's problems, but instead, to nurture the capacity for doing things together. We support and practice responding with curiosity and care, not with answers or attachment to ideals that no longer make sense amid collapsing systems. We are not "hiring" for this project now but there are many ways to get involved and would welcome opportunities to collaborate. Some of the projects we're holding include Folk Tech, Spacious, SEED Founding, and Relational Source License. We're also developing a very cool workshop process to help other organizations explore relational design through a community-driven futurism process. As ecosystem supporters, we are developing relationships with many aligned groups and projects as well. There will be more communications coming! If this all sounds like something you would like to support, contribute to, keep track of, or develop relationship with, for now you can subscribe to our calendar here https://lnkd.in/gPRFW7zC and message me directly! | 19 comments on LinkedIn