







Generating game level design in realtime with TypeSafe Jev model using game state and structured decisions.
The Level Design Book
The Level Design Book gathers level design knowledge for 3D video games in an approachable, up-to-date, and critical way. It is for designers of all experience levels and game engines.
Making a Game Boy Advance game with GPT-6 Astra - Sprite Fusion
I made a Game Boy Advance game using GPT-6 Astra and an AI pixel art generator. See the prompts and play the demo.
Sprite Generator - RPG Actor
Create pixel art character sprites for your RPG characters on the universal roleplaying character compendium.

Turning a Gaussian Splat Into a Videogame | PlayCanvas Blog
How I turned a photogrammetric 3D Gaussian Splat scene into a playable browser FPS - with collision, pre-baked lighting, navmesh-driven NPCs and behavior-tree AI, all in PlayCanvas.

ATmosphere Games - (definitions for eligibility and interop)
As the number of games using rpg.actor increased, we realized a need for something that could declare what records a game requires, and how they could be verified. We wanted to build an Experiences Portal that could showcase games using the .sprite or .stats lexicons, and make clear how other games required or used the interoperable records from different games and projects. For example, how Clun’s Cannon uses the Jet Pack item from protoimsg.app, or how chaos.soccer verifies the Clown Shoes ...


WorldClaw: Agentic 3D Open-World Generation at Scale
From one open-ended prompt to an explicit, explorable, and editable 3D world.





Sprites - Stateful sandboxes
Persistent, hardware-isolated execution environments for arbitrary code. Run AI agents, untrusted code, and more in secure sandbox environments with checkpoint & restore.
Game Programming in Lean4 - A 2D Graphics library and Global Store for ECS
Jeux | Every Game a Museum