







Twenty years after Blizzard’s baby redefined a genre and spawned the esports movement, it remains a timeless proof of concept for what online competition can be
StarCraft: The past, present and future
Back in the ‘90s, Chris Metzen had an idea for a new game. For the still-blooming Blizzard Entertainment, these were formative years. There was Warcraft as of 1994, but there was no World of Warcraft. There was talk about doing more real-time strategy, as the company was arguably getting good at it, and a keen interest in heading into space.

» Starcraft (A History in Two Acts) The Digital Antiquarian
Great success brings with it great expectations. And sometimes it brings an identity crisis as well.
Designing Games With Esports In Mind - Hotspawn
With the rapid growth of esports, more and more designers are setting out to develop a game with the hopes of it becoming the next big competative game.

How League of Legends could make the internet a better place
An online game could just be the start of a happier, healthier online community

Why League of Legends Is The World’s Greatest Game
In 2003, I was a very serious WarCraft III player. If I recall correctly, I have over 5,000 one-on-one ladder matches logged on my Battle.net account. I watched replays every day and even did some …

Shady Numbers And Bad Business: Inside The Esports Bubble - Kotaku
The mainstream narrative of esports has been lovingly crafted by those who benefit from its success. There’s big money in esports, they say. You’ve heard

StarCraft: Cartooned – Available Now
5 top gaming investors explain how the pandemic is reshaping MMOs and social games | TechCrunch
Now that the COVID-19 pandemic has forced millions into isolation, video games are seeing a surge in usage as people seek entertainment and social

The Minecraft Generation (Published 2016)
How a clunky Swedish computer game is teaching millions of children to master the digital world.


Build, gather, brawl, repeat: The history of real-time strategy games
As we wait on a new Age of Empires this fall, let's revisit the RTS genre's highs and lows.


Ten Years of World of Warcraft
Ten years of World of Warcraft. Well. So many thoughts. WoW has always been a contradiction of sorts: not the pioneer, but the one that solidified the pattern. Not the experimenter, but the one tha…

How ‘Baldur’s Gate’ Saved the Computer RPG
The genre-stretching game broke new narrative, technical, and gameplay ground and established the identity of one of the past two decades’ most storied video game studios

Fortnite Is so Much More Than a Game
Teens have always created their own spaces to experiment, socialize, and indulge idle curiosity

The NOexistenceN of you AND me
Use "game" as a medium to showcase the world of "you/girl". Explore the truth of "you/girl/world" through the form of a "visual novel".
