







Reading Code Is Hard, and tips to improve - Trisha Gee
This week's video for Dave Farley's Continuous Delivery YouTube channel is me ranting about why reading code sucks, and offering some advice on how to improve. "Every programmer occasionally, when nobody’s home, turns off the lights, pours a glass of scotch, puts on some light German electronica, and opens up a file on their computer. ... Read more

Amelia Wattenberger 🪷 on Twitter / X
exploring ways we can "step back" from text/code and make sense of it,the way do in maps or how we can "fit more" in our visual system, it just gets smaller and decreases resolution.here's a fun one: extract the main concepts and throw them on a sphere, keep spinning to go… pic.twitter.com/yzh42EcBTe— Amelia Wattenberger 🪷 (@Wattenberger) July 6, 2026
Revisiting Haven, after its developer turned the acclaimed RPG's straight love story gay - and made it better as a result
Hello! Eurogamer's week of features celebrating the intersection of queer culture and gaming continues today as Kaan Se…

Revenge of the Dilettantes
Book club and AI adventures, age of bespokeness, study groups, new rules of engagement

Revenge of the Dilettantes
Book club and AI adventures, age of bespokeness, study groups, new rules of engagement

» How Jordan Mechner Made a Different Sort of Interactive Movie (or, The Virtues of Restraint) The Digital Antiquarian
One can learn much about the state of computer gaming in any given period by looking to the metaphors its practitioners are embracing. In the early 1980s, when interfaces were entirely textual and graphics crude or nonexistent, text adventures like those of Infocom were heralded as the vanguard of a new interactive literature destined to augment or entirely supersede non-interactive books. That idea peaked with the mid-decade bookware boom, when just about every entertainment-software publisher (and a few traditional book publishers) were rushing to sign established authors and books to interactive projects. It then proceeded to collapse just as quickly under the weight of its own self-importance when the games proved less compelling and the public less interested than anticipated.
Amelia Wattenberger
I create things on the web, explore novel interfaces, turn data into meaning, and empower devs with AI.
Cory Doctorow on Enshittification, with danah boyd and Lee Vinsel
Changing Minds: Computers, Learning, and Literacy
An impassioned guide to how computers can fundamentally change how we learn and think.Andrea diSessa's career as a scholar, technologist, and teacher has b

NewCrafts Paris 2025
NewCrafts Paris, an ephemeral learning ground for professional developers who care for quality code and bettering their practices.


Game Dev by @trezy.codes
Posts about all aspects of game development. Opt in with "game", followed by animation, art, audio, design, dev, jam, lighting, music, narrative, or writing. Opt out with #Private, #NoFeed, or #NoGameDev. Discuss at trezy.studio/discord. Support the feed at ko-fi.com/trezycodes.
How to create reading experiences that "go beyond information transmission and toward reader transformation.” Great paper by @blue-phia.bsky.social @lepidopterane.bsky.social @yijunliu.bsky.social Sarah Sterman @sh1m.bsky.social @maxkreminski.bsky.social arxiv.org/abs/2606.04308 >