







A workshop using real-life examples and first-hand experience of how assistive technology works can result in a deeper understanding of accessibility needs
lukeslp/awesome-accessibility
Curated list of accessibility resources, tools, and best practices for creating inclusive digital experiences
Practical Accessibility — A get-right-down-to-it online course for Web designers and developers who want to start creating more accessible Web user interfaces and digital products today
A get-right-down-to-it online course for Web designers and developers who want to start creating more accessible Web user interfaces and digital products today

Inclusive Design for a Digital World
In this book, readers will learn the Web Content Accessibility Guidelines (WCAG) 2.1 requirements, emerging technologies such as VR and AR, best practices for web development, and implementation of inclusive design. Begin understanding the immense opportunities in designing for accessibility.

Ubiquitous Accessibility for People with Visual Impairments: Are We There Yet?
Ubiquitous access is an increasingly common vision of computing, wherein users can interact with any computing device or service from anywhere, at any time. In the era of personal computing, users with visual impairments required special-purpose, assistive technologies, such as screen readers, to interact with computers. This paper investigates whether technologies like screen readers have kept pace with, or have created a barrier to, the trend toward ubiquitous access, with a specific focus on desktop computing as this is still the primary way computers are used in education and employment. Towards that, the paper presents a user study with 21 visually-impaired participants, specifically involving the switching of screen readers within and across different computing platforms, and the use of screen readers in remote access scenarios. Among the findings, the study shows that, even for remote desktop access—an early forerunner of true ubiquitous access—screen readers are too limited, if not unusable. The study also identifies several accessibility needs, such as uniformity of navigational experience across devices, and recommends potential solutions. In summary, assistive technologies have not made the jump into the era of ubiquitous access, and multiple, inconsistent screen readers create new practical problems for users with visual impairments.

Artificial Intelligence (AI) and Accessibility Research Symposium 2023
Accessibility resources free online from the international standards organization: W3C Web Accessibility Initiative (WAI).

Accessibility Beyond Accommodations: A Systematic Redesign of Introduction to Computer Science for Students with Visual Impairments
Computer science education has evolved extensively; however, systemic barriers still prevent students with visual impairments from fully participating. While existing research has developed specialized programming tools and assistive technologies, these solutions remain fragmented and often require complex technical infrastructure, which limits their classroom implementation. Current approaches treat accessibility as individual accommodations rather than integral curriculum design, creating gaps in holistic educational support. This paper presents a comprehensive framework for redesigning introductory computer science curricula to provide equitable learning experiences for students with visual impairments without requiring specialized technical infrastructure. The framework outlines five key components that together contribute a systematic approach to curriculum accessibility: accessible learning resources with pre-distributed materials and tactile diagrams, in-class learning kits with hands-on demonstrations, structured support systems with dedicated teaching assistance, an online tool repository, and psychosocial support for classroom participation. Unlike existing tool-focused solutions, this framework addresses both technical and pedagogical dimensions of inclusive education while emphasizing practical implementation in standard university settings. The design is grounded in universal design principles and validated through expert consultation with accessibility specialists and disability services professionals, establishing foundations for future empirical evaluation of learning outcomes and student engagement while serving as a template for broader institutional adoption.

A Deep Dive into Accessibility APIs, Part 1 — Knowbility
In this first Deep Dive into Accessibility APIs installment, we'll start from absolute scratch and recount the widely available basic story. It's written for beginners, but the fact that I describe web accessibility in the broader context of software accessibility might offer a different twist for current practitioners as well. Parts 2 and 3, on the other hand, are more technical. Although those discussions may largely be of interest only to "inquiring minds that want to know", understanding the history and variety of the specialized protocols at the heart of this process sheds light on why screen readers sometimes perform differently in the same application or on the same web site while also providing a glimpse of a likely future.

Substrates via Accessibility
The social model of disability holds that disability is produced by environments, not by bodies — that when software fails to accommodate a person’s needs, the environment is disabling them. We argue that the dominant organization of computing produces such interaction mismatches structurally: the commodity form of software requires a standardized consumer, and everyone whose needs diverge from this imagined subject is disabled by the software environment. The substrates research community has identified properties — disclosure, composability, malleability — that would address this, but the commodity form actively selects against these properties because they dissolve the boundaries on which exchange value depends. This raises a question: how can infrastructure organized against the grain of commodity logic be made durable? We find a precedent in accessibility infrastructure — sustained not by patronage but by the organized counter-power of disability rights movements. Through Allio, a system for cross-application augmentation built on accessibility APIs, we illustrate both what this foundation makes possible and where its limits lie. We argue that the accessibility case reframes the substrates programme’s central challenge as political-economic: the question of who sustains substrate infrastructure, and through what social mechanisms, is as important as the question of what properties it should have.
The influence of artificial intelligence on individuals with disabilities
The rapid advancement of artificial intelligence (AI) is reshaping assistive technologies, offering new possibilities for enhancing the independence, communication and quality of life of individuals with disabilities. This study presents a qualitative scoping review of 47 peer-reviewed articles published between 2018 and 2025, examining how AI has been integrated into assistive tools across domains such as mobility, communication, cognitive support, education and independent living. Specific AI applications include object recognition, gesture-based control, navigation assistance, emotion detection and natural language processing. The review highlights significant progress in personalization and real-time adaptation, while also identifying persistent challenges such as algorithmic bias, cost barriers, data privacy concerns and unequal access, particularly in low-resource settings. Ethical considerations and the need for inclusive, user-centered design approaches are emphasized. The study also underscores future research priorities, including standardization of development protocols, empirical evaluation of long-term effectiveness and policy frameworks to ensure equitable access. By synthesizing recent developments and critical gaps, this review contributes to understanding how AI can responsibly and effectively support assistive technologies, ultimately promoting more inclusive environments for people with disabilities.
recommended techniques for accessibility champions - A11y Toolkit
An open-source library of techniques to avoid the most common accessibility failures.
A threat model for accessibility on the web - Alice
A explanation of the primary threat to accessibility on the web, and a call to action for the web standards community

Usability/UX/Accessability Research? · Issue #819 · w3c-fedid/FedCM
I'm curious if this work has any usability, UX, or accessibility research that supports the designs here? Are there non-goals, or handling of failure case scenarios that have been envisioned an...
Library Guides: Accessibility Toolkit for Open Educational Resources (OER): Home
Accessibility guide for creating OER

UI/UX Guidelines - User Experience Design & Technology
The Web Content Accessibility Guidelines (WCAG) are a set of internationally recognized standards for making web content accessible to people with disabilities. Created by the Web Accessibility Initiative (WAI) of the World Wide Web Consortium (W3C), WCAG provides a framework for designing inclusive digital platforms that cater to diverse user needs, including those with visual, auditory, cognitive, and physical impairments.
Addressing Accessibility Barriers in Programming for People with Visual Impairments: A Literature Review
Accessibility issues with programming languages and programming environments pose a major barrier for students with visual impairments to participate in computing related courses as well as threatens the productivity of professional programmers with visual impairments. To remedy this, the past two decades have witnessed an increase in accessibility research designed to investigate and address the challenges faced by people with visual impairments while programming or learning how to program. We conducted a literature review of accessibility research in this domain. The aim was to identify, aggregate, and highlight known accessibility barriers to programming faced by professional programmers and students with visual impairments learning how to code as well as to identify all solutions that have been proposed to address these barriers. We selected and analyzed 70 papers reporting on accessibility of programming and programming environments for people with visual impairments. Numerous barriers to programming by people with visual impairments have been identified in the literature. Some of these barriers are understudied and present opportunities for future work. A lot of studies have also proposed tools and new accessible programming languages to address the accessibility issues of current programming languages and programming environments.

To elaborate, assistive technology tend to necessitate rich and open representations to capture authorial intent that can be interacted with in multimodal ways. HTML is the canonical example. For example, every application having to manually script with a screen reader doesn't scale.
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The intersection between accessibility technology and malleable software seems under explored.