







Unreal Engine is the world’s most open and advanced real-time 3D creation platform for photoreal visuals and immersive experiences.
Three.js From Zero — Creative Web 3D for Artists · MasterAllArts
Learn Three.js as part of the MasterAllArts creative 3D roadmap: turn drawings, models, shaders, and portfolio ideas into interactive Web 3D scenes. Free articles with live demos.


Join the Hubs Discord Server!
We are a community of artists, developers, and other creatives that supports an immersive 3D web via our open-source, WebXR project. Our community builds good things. 🌐 | 21838 members

WorldClaw: Agentic 3D Open-World Generation at Scale
From one open-ended prompt to an explicit, explorable, and editable 3D world.


Oculus Executive Calls For 3D Equivalent Of JPEG To Build The Metaverse
A new standard for 3D scenes is gaining momentum with support from graphics industry leaders, potentially laying the groundwork for science fiction’s “metaverse” to be realized.

Fuser - The Creative Harness Company™
Build scalable AI workflows with Fuser's node-based canvas. Access 300+ AI models for image, video, audio, and 3D generation plus 400+ LLMs in one platform. Fuser offers production-focused workflows with an infinite canvas, node-based system, and flexible pricing (one-time purchase, subscription, or BYOK). Key features: FLUX, Imagen 4, Sora-2, Veo3.1, Runway Gen-4, Kling, GPT-5, Claude Opus 4.1, Gemini 2.5 Pro, and more. Designed for professional creatives who need to deliver production work, not just experiment.

Crafting Apps: open-source creative tools
Image editing, vector illustration, video, photography, PDFs, motion graphics and page layout: seven native, open-source apps from the ArtCraft team, built in Rust and free to use.

at3d.app — portable 3D identity for AT Protocol
An open standard for portable 3D and 2D avatars, virtual worlds, and game characters on the AT Protocol network.
Cool Things in 3D (September 2026) • Creative Shrimp
Here’s a look at some of the coolest things happening in 3D this month - from Gaussian splats in Blender 5.3 and panoramic cameras in EEVEE to dispersion in Cycles, the most realistic Blender short film, and the GPUs the Blender community is actually using.

heerich.js
Tiny engine for 3D voxel scenes rendered to SVG — boolean ops, oblique/perspective cameras, zero dependencies.

Our Seed Investment in Cartwheel: Making 3D Animation More Accessible
Today we’re announcing our partnership with Cartwheel, the motion company.

Announcing Box3D
I’m happy to announce the release of Box3D, an open source 3D physics engine. It is now available on GitHub. Box3D repository You can think of Box3D as a fork of Box2D, extended with many features needed for 3D games. Some additions: Triangle mesh collision Height-field collision Baked compound collision The core architecture of Box3D remains almost identical to Box2D. C API All library source is C17 Sub-stepping solver Continuous collision Graph coloring for large islands Wide SIMD contact solver Multi-threading hooks Optional internal scheduler Large world support with doubles for position Recording and replay If you want to see Box3D in action, watch this video:
Unreal Engine Plugins That I Reckon Are Good
Mesh Tool by Nate Mary is a general modeling tool and the best way to do level design in the editor, though UE5’s CubeGrid tool is really good too (but has fewer functions than this). You can use both together, both just output meshes. I asked Nate to add Hotspot Texturing like Source 2 has, and the madman did it. The pictures above are all of MeshTool stuff, all of it whipped up real quick.
