







By 2022, the online gaming market is expected to rake in $196 billion in revenue, more than box office and recorded music revenues combined.
Over three billion people worldwide now play video games, study reports
By mid-2020, the number of people playing video games had grown to 3.1 billion, according to DFC Intelligence. Considering that in July the total population of the Earth exceeded 7.8 billion, just under 40% are familiar with games. Analysts point out that almost half of the accounted three billion are those who play only on […]

7 Reasons Why Video Gaming Will Take Over — MatthewBall.co
It’s replicating the most lucrative entertainment businesses on earth… and then adding a lot more.

5 top gaming investors explain how the pandemic is reshaping MMOs and social games | TechCrunch
Now that the COVID-19 pandemic has forced millions into isolation, video games are seeing a surge in usage as people seek entertainment and social

The mobile games industry is kept afloat by less than 1% of users
Almost half of all the revenue generated in mobile gaming comes from just 0.19 percent of users.

Press Release
The world's online population grew by more than 240 million people in 2025, according to Facts and Figures 2025 released today by the International Telecommunication Union (ITU). The new estimates confirm continuing progress in expanding digital connectivity, while pointing to differences in quality that impact how users benefit from Internet use.

The Future of Games is an Instant Flash to the past
The success of an open source browser game called Friday Night Funkin tells us where "instant games" might go. Hint: we've been here before.

Games as a Service: Everything You Need to Know in 2024 - CleverTap
It's fair to say that 2020 changed how we behave — both inside and outside of our homes. Every industry, from travel to retail, has been affected by COVID-19 and the gaming industry is no exception. Our time in front of screens has increased significantly and as a result, a number of people are utilizing

Infinity Revenue, Infinity Possibilities
The Deceptively Cute Game Growing Faster Than Any Company in History

How League of Legends could make the internet a better place
An online game could just be the start of a happier, healthier online community


Spending on AI Is at Epic Levels. Will It Ever Pay Off?
Tech companies are pouring hundreds of billions into data centers, taking on heavy debt, but current revenue is relatively tiny. Critics warn of a new dot-com bubble.
Twitch is acquiring popular video game community and software maker Curse | TechCrunch
Live streaming video platform Twitch (a subsidiary of Amazon) is doubling down on video games with the acquisition of a significant player in the world of

2025.21: The Upheaval Coming for the Internet Economy
The best Stratechery content from the week of May 19, 2025, including AI and the future of the web, slam dunks and moonshots at Google, and OpenAI entering the hardware business.

State of AI 2026 | The Industry-Defining Report
Explore how AI is shaping the digital economy in 2026, with 80+ pages of data on ad spend, app downloads, web behavior, user demographics, and so much more.

Opinion: VR Is The Future, But The Future Isn’t Now
While I firmly believe that VR is the future of gaming, upcoming offerings face significant hurdles. - Game Informer

We Need More Open Source in Gaming | Andreessen Horowitz
When it comes to free software, there’s a sharp cultural divide between the tech world and the gaming world. It’s normal for a startup to make heavy use of open source, and it’s normal for a big tech company to give away huge codebases for free. This is because the tech world understands the benefits...
