







Check out this clip from “Man & Computer” (1967) by IBM UK, providing a basic understanding of computer operations 🎥 From these early simulations to today's seamless interactions, it's incredible how far we've come in integrating computers into our daily lives. #IBM #Computing #EarlyComputing #Technology
Stuart K. Card and Thomas P. Moran, "User Technology—From Pointing to Pondering"
Computer: A History of the Information Machine
Computer: A History of the Information Machine is a history of computing written by Martin Campbell-Kelly and William Aspray first published in 1996. It follows the history of "information machines" from Charles Babbage's difference engine through Herman Hollerith's tabulating machines to the invention of the modern electronic digital computer. A revised 2nd edition published in 2004 included new material on the Internet and World Wide Web, while the updated 3rd edition published in 2013 includes contributions from historians Nathan Ensmenger and Jeffrey Yost. The 3rd edition extends the story to include recent phenomena such as social networking and revises the discussion of early history to reflect new insights from the literature.
LotusNotes
I tend to focus on the origin of the computer within the military. Particularly in the early days of digital computing, the military was a key customer, and fundamental concepts of modern computing arose in universities and laboratories serving military contracts. Of course, the war would not last forever, and computing had applications in so many other fields—fields that, nonetheless, started out as beneficiaries of military largesse.
Humanities in the Machine - Blain Smith
There is something quietly remarkable about the people who built the foundations of modern computing. Not their technical achievements, though those are extraordinary. What is remarkable is where they came from before they ever touched a machine.
Our interfaces have lost their senses
We programmed them by punching cards, plugging in wires, and flipping switches. Programmers walked among banks of switches and cables, physically choreographing their logic. Being on a computer used to be a full-body experience.
"Watch What I Do"
I don't know who first made the parallel between programming a computer and using a tool, but it was certainly implicit in Jack Licklider's thoughts about "man-machine symbiosis" as he set up the ARPA IPTO research projects in the early sixties. In 1962, Ivan Sutherland's Sketchpad became the exemplar to this day for what interactive computing should be like--including having the end-user be able to reshape the tool.
The rise of Whatever
This was originally titled “I miss when computers were fun”. But in the course of writing it, I discovered that there is a reason computers became less fun, a dark thread woven through a number of events in recent history. Let me back up a bit.

The third golden age of software engineering – thanks to AI, with Grady Booch
The third golden age of software engineering – thanks to AI, with Grady Booch
The International Research Conference in the History of Computing at Los Alamos, 1976
Andrej Karpathy: Software Is Changing (Again)
100% Utilization
Since the end of the Second World War, we have come to expect continual growth in computing power and the rapid development of digital technology. This dynam...


Jermolene — learning to program since 1978
In April 2024 I gave the opening keynote at the software industry conference “QCon London” under the title "The Home Computer That Roared: How the BBC Micro Shaped Our World".
Hackers: Heroes of the Computer Revolution
A mere fifteen years ago, computer nerds were seen as m…

LIMITS 2026 -- Workshop on Computing within Limits

vit — open source is social

Humans approve intent, machines prove conformance

Introducing System One Models and Jev - TypeSafe AI Blog
Message from our CEO: After co-inventing ChatGPT, I kept asking myself: why have superhuman chat models not led to AGI? I’ve spent the last…

On-device intelligence for every product