







This video presents theories about general game design concepts. It’s not meant to prescribe a set of ideals which all games must follow. However valuable any guideline might be, it’s always (or almost always) possible to imagine a game which is made better by ignoring such considerations. A great game cannot necessarily be made just by applying a set of principles. I don’t know if/when I’ll be making another video but if you enjoyed this one and would like to support me, you can make a pledge. There’s no reward for doing so but this video wouldn’t exist without the support of my patrons. https://www.patreon.com/matthewmatosis List of games in order of first appearance: Ghost Trick The Legend of Zelda: Ocarina of Time The Legend of Zelda: A Link to the Past Uncharted 4 Celeste Dustforce Viewtiful Joe Super Mario Odyssey Shinobi Dishonored Super Mario Bros. Quake Death Stranding Space Invaders Castlevania: Symphony of the Night Defender Super Mario Bros. 3 Ico Devil May Cry Demon’s Souls God of War Super Mario 64 Shadow of the Colossus The Legend of Zelda: Breath of the Wild Resident Evil 4 God Hand Batman: Arkham Asylum Killer7 Spider-Man: Miles Morales Persona 5 Royal Castlevania 3 Devil May Cry 5 Nex Machina Shovel Knight: Specter of Torment Metroid Prime 3 Bayonetta Super Metroid Metroid Prime R-Type Ratchet and Clank 3 Half-Life Metal Gear Solid 2 System Shock 2 Returnal Resident Evil 2 Prey Splatoon Crash Bandicoot 4 Super Mario 3D World + Bowser’s Fury Monster Hunter World Monster Hunter The Pathless Elden Ring Ratchet and Clank: Rift Apart Hollow Knight Ratchet and Clank 2
Aesthetic Deception
Games Like Zelda - What To Play After You've Finished Tears Of The Kingdom
Attack of the (Zelda) Clones

The Search For The Apolitical Video Game
Experimental Games Showcase
The Experimental Game Workshop Showcase, which featured games like 'Baba Is You', 'The Longing', 'Braid', 'Untitled Goose Game' and 'Katamari Damacy', is back for its 24th year at GDC! In this fast-paced, game-packed session, panelists will...
Building games that can be understood at a glance
Building games that can be understood at a glance - Zach Gage, GDC 2018
Building games that can be understood at a glance
Building games that can be understood at a glance - Zach Gage, GDC 2018
We need more video games that are social platforms first, games second | TechCrunch
During these long, mundane physically-distant days, stretching on into an uncertain future like an ever-lengthening beigeish corridor, it's impossible not

cataclysm: The zombie apocalypse starts now
I love it when people suggest console games for Linux are a joke. I can think of three or four games offhand — crawl is one, taipan and gearhead are others — with more depth and intelli…

̶B̶a̶d̶ Good Game Design - Clicker Games (Idle Games, Incremental Games)
The hidden ‘rules of the game’ that dictate how we navigate the world | Psyche Videos
How free are we really, if human behaviour embodies the complex, intertwined webs of society and history?

Atari co-founder: mobile games make me want to throw my phone
Video games pioneer Nolan Bushnell is planning to revive the ‘hardcore fundamental game design’ of arcades to make mobile titles worth playing

Integrating Narrative into Game Design: A Portal Post-Mortem
Horizon: Forbidden West -- Anatomy of a Crowd Pleaser
GameSpot's SIMply Divine: The Story of Maxis Software
GameSpot action adventure driving puzzle role-playing simulation sports strategy hardware
Clockwork Criteria: 6 Guidelines for Ideal Strategy Game Design
What are the criteria that make something a good “Clockwork Game”? The Clockwork Game Design model is something I have been working on for the last five years or so. It is specifically …

The NOexistenceN of you AND me
Use "game" as a medium to showcase the world of "you/girl". Explore the truth of "you/girl/world" through the form of a "visual novel".
