







From the Zed Blog: A deep-dive into the graphical underpinnings of GPUI, the hardware-accelerated framework that powers Zed's user interface.
Thousands of Styled Rectangles in 120FPS on GPU
Secrets of rendering extremely fast UIs in WebGPU by minimizing overhead on the GPU.

Rust SIMD on the GPU
GPU code can now use Rust's portable SIMD. We share the implementation approach and what this unlocks for GPU programming.
Christian Legnitto Interview, Maintainer: rust-gpu, rust-cuda [Rust Project Content @ RustConf 2025]
Zag - Rapidly build UI components without sweating over the logic.
State machines for accessible, interactive and performant UI components

NVIDIA and Microsoft Reinvent Windows PCs for the Age of Personal AI
RTX Spark — a 1-Petaflop Superchip, the Full CUDA and RTX Ecosystem, and Windows-Native Agents — a New Beginning for Personal Computers News Summary: NVIDIA RTX Spark powers the world’s first Windows PCs purpose-built for personal agents, featuring 1 petaflop of AI performance, industry-leading power efficiency, full-stack NVIDIA AI and graphics technology, and up to 128GB of unified memory. NVIDIA and Microsoft collaborate to deliver a native Windows experience for personal agents, including new security primitives and NVIDIA OpenShell to run agents securely on primary devices. RTX Spark lets creators, AI developers and gamers render ultralarge 90GB+ 3D scenes, edit 12K 4:2:2 video, generate 4K AI videos, run 120B-parameter LLMs with up to 1 million tokens context using agents locally, and play AAA games at 1440p and over 100 frames per second. Adobe is rearchitecting Photoshop and Premiere from the ground up for RTX Spark to deliver 2x faster AI and graphics performance. RTX

Async/await on the GPU
GPU code can now use Rust's async/await. We share the reasons why and what this unlocks for GPU programming.
Async/await on the GPU
GPU code can now use Rust's async/await. We share the reasons why and what this unlocks for GPU programming.
GitHub - playcanvas/engine: Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF - playcanvas/engine
Fullscreen rendering - Claude Code Docs
Enable a smoother, flicker-free rendering mode with mouse support and stable memory usage in long conversations.
My new job
I am happy to announce that I have joined a new startup called VectorWare. The linked website is currently very bare-boned, but the company aims to use Rust to improve the state of GPU programming.
Ratatui
Ratatui: Cook up delicious terminal user interfaces in Rust - the fast and lightweight TUI library trusted by developers

RightNow AI - YC-Backed GPU Research Lab
YC-backed GPU research lab building the RightNow CUDA editor, RunInfra inference infra, Forge kernels, and publishing AutoMegaKernel and related papers on arXiv.

vik on Twitter / X
Photon, our inference engine, isn't fast just because of GPU kernels. A lot of the speedup comes from engine-level work: request scheduling, prefix caching, image processing, all tuned to keep the GPU saturated. https://t.co/3M7eFcFKo5— vik (@vikhyatk) May 2, 2026
VectorWare
We are building the first GPU-native software company, making GPU software feel ordinary.
