The Curb-Cut Effect (SSIR)
Laws and programs designed to benefit vulnerable groups, such as the disabled or people of color, often end up benefiting all of society. <meta property=
Disability Driven Development
Disability Driven Development (DDD) is a practice that reimagines computing from a disabled perspective, challenging its seemingly seamless and stable hegemonic operations. It asks who is left out of creating (and joyfully using) digital technology, and how this can be changed. It is a practice by and for those who did not get to shape computing to meet their needs. It is a work related to crip technoscience, a practice of critique, alteration, and reinvention of our material-discursive world1. It is also heavily inspired by "fourth wave" womanist thinkers like EbonyJanice Moore, drawing on the notion of "a revolution that does not cost us our whole spirit, soul, and bodies."2 DDD was coined by Amelia Laumann to describe her work on SpoonStack 3.
The De|Center | Justice, Human Rights, and Tech
The De|Center is the home of the Design from the Margins methodology. We do deep work with decentered communities to make concrete changes to technology tools that address systemic injustice and advance human rights.

The curb-cut effect
The curb-cut effect illustrates how when we design to benefit disadvantaged or vulnerable groups we end up helping society as a whole. Angela Glover Blackwell explains how campaigning by students with disabilities in Berkeley in the early 1970s led to adding curb cuts to the Berkeley sidewalks to make access easier for those in wheelchairs. Yet it wasn't just people in wheelchairs that it helped. Curb cuts also made life easier for people pushing children in strollers, people using trolleys for deliveries, people pulling a suitcase, those wheeling bikes or on skateboards, and it also helps save lives by guiding people to cross at safe locations. Another example is adding closed captioning to TV that helps anyone watch in a noisy bar, a waiting room, or watching an airline safety video. Or a classic example of universal design in the OXO Good Grips range originally made to be comfortable for holding a peeler even if you have arthritis. It's also a useful analogy for "how laws and programs designed to benefit vulnerable groups, such as the disabled or people of color, often end up benefiting all," (PolicyLink) whether that be increasing broadband access, improving public transport or taking cuts out of curbs. Here's a short, fun video of Gary Karp explaining the curb-cut effect. Thanks to my patron Quintin Balsdon for sharing it with me.

Curb cut effect
The curb cut effect is the phenomenon of disability-friendly features being used and appreciated by a larger group than the people they were designed for. The phenomenon is named for curb cuts – miniature ramps comprising parts of sidewalk – which were first made for wheelchair access in particular places, but were also welcomed by people pushing strollers, carts or luggage. Curb cuts are now ubiquitous and no longer widely recognized as a disability-accessibility feature. Another example is hearing people using television closed captioning.
Design From the Margins
In an age of virtual connectivity and increased reliance on the internet for daily functions, including by marginalized groups, can companies and technologists reframe their features or standards to support the most marginalized users’ needs? Can the modes of resilience within digital spaces from some of the most marginalized groups be listened to, learned from, and centered when creating technology? Design from the Margins (DFM), a design process that centers the most impacted and marginalized users from ideation to production, pushes the notion that not only is this something that can and must be done, but also that it is highly beneficial for all users and companies. For this to happen, consumer interest conversations need to be framed outside the “biggest use case” scenarios and United States and European Union-centrisms and refocused on the cases often left in the margins: the decentered cases. This report outlines how the DFM method can be used to build our most well-known and relied-upon technologies for decentered cases (often deemed “edge cases” which is atypical or less common use case for a product) from the beginning of the design process, rather than retrofitting them post-deployment to cater to communities with what are perceived to be extra needs.

The Oxymoron of “Data-Driven Innovation”
Once upon a time, in the dawn of the internet era, web products came from college dudes. The dudes were almost always wealthy and well-connected, but they weren’t usually market-savvy. These …
