r/incremental_games
Welcome! This subreddit is for us lovers of games that feature an incremental mechanism, such as unlocking progressively more powerful upgrades, or discovering new ways to play the game. This genre is growing at a break-neck pace, be part of the revolution!
r/incremental_games
Welcome! This subreddit is for us lovers of games that feature an incremental mechanism, such as unlocking progressively more powerful upgrades, or discovering new ways to play the game. This genre is growing at a break-neck pace, be part of the revolution!
Incremental games database
incrementaldb is the biggest curated database of incremental games. Find games, discuss them and join the community

Saving Incremental Games | The Paper Pilot
The Paper Pilot's digital garden of thoughts on philosophy, politics, and sociology
The Math of Idle Games, Part III
Originally published January 12, 2017 This three-part series is intended to break apart my MIGS 2016 slides [http://www.slideshare.net/AnthonyPecorella/the-rise-and-rise-of-idle-games-68916528] into what are hopefully detailed but accessible angles on the math and mechanics behind idle and incremental games. The

Incremental Social
The selection of services are designed to fulfill all your social needs with the incremental games community - whether it be chatting, microblogging, developing, or sharing.
Kittens Game - a Dark Souls of incremental gaming
Advent Incremental (Video Game) - TV Tropes
Advent Incremental is an Idle Game by The Paper Pilot released throughout December 2022. With Christmas 25 days away and Santa forgetting to prepare, you're …

The Math of Idle Games, Part I
Originally published October 4, 2016 I’ve given a few talks in the past about the appeal and general mechanics of idle games, but what if you actually wanted to make one? Theory and patterns are nice, but there’s some complicated math running behind it. And how on earth

The Game Dev Tree (Video Game) - TV Tropes
The Game Dev Tree is an Idle Game made in The Modding Tree by The Paper Pilot and released in 2020. In it, you are making your own game, releasing updates …

Building games that can be understood at a glance
Building games that can be understood at a glance - Zach Gage, GDC 2018

The Math of Idle Games, Part II
Originally published October 28, 2016 In Part I [https://www.sirpinski.com/the-math-of-idle-games-part-i/] of this three-part series, we looked at some of the standard math behind rapid-growth idle games, primarily at the relationships between exponential and polynomial growth and some methods of


Game Dev Tree | The Paper Pilot
The Paper Pilot's digital garden of thoughts on philosophy, politics, and sociology

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