Context Sensitivity
Gabe Newell: On Productivity, Economics, Political Institutions, and the Future of Corporations
Analyzing Divine Machinery as an "”Art Movement"”
Experimental Games Showcase
The Experimental Game Workshop Showcase, which featured games like 'Baba Is You', 'The Longing', 'Braid', 'Untitled Goose Game' and 'Katamari Damacy', is back for its 24th year at GDC! In this fast-paced, game-packed session, panelists will...
Building games that can be understood at a glance
Building games that can be understood at a glance - Zach Gage, GDC 2018
Aesthetic Deception
Spatial Communication in Level Design
Integrating Narrative into Game Design: A Portal Post-Mortem
Mirror's Edge: An oral history
17 years on from its release, DICE's first-person parkour thriller remains in a class of its own. We spoke to nine team members about how the game came to be.

Building Games That Can Be Understood at a Glance
Shadow of the Colossus: An oral history
Celebrate the 20th anniversary of Team Ico’s PlayStation 2 masterpiece by looking back with 11 people who worked on it (and three who didn’t).

Designing Games to Learn
As I've been writing this series of newsletters on learning and video games, there's been a spectre lurking in the background. Video games and education. Edutainment.
On Games, Modes, and the Depth of Fewer Inputs
Space is not a wall: toward a less architectural level design
https://www.blog.radiator.debacle.us/2025/05/space-is-not-wall-toward-less.html

Game design is simple, actually
So, let’s just walk through the whole thing, end to end. Here’s a twelve-step program for understanding game design. One: Fun There are a lot of things people call “fun.” But most of them are not u…

“The Door Problem”
Game design is one of those nebulous terms to people outside the game industry that’s about as clear as the “astrophysicist” job title is to me. It’s also my job, so I find myself explaining what game design means to a lot of people from different backgrounds, some of whom don’t know anything about games.
FEAR, HL2, AI, and only doing cool stuff when the player is looking
(gravis did a comment on my FEAR post so long he made it a post, and now I’m doing that with that post, and this ends up being about all kinds of things)



portfolio - binarypartitioned
Every virtual space I've created (or at least, the ones worth noting). Download links have been provided where applicable.