Three.js From Zero — Creative Web 3D for Artists · MasterAllArts
Learn Three.js as part of the MasterAllArts creative 3D roadmap: turn drawings, models, shaders, and portfolio ideas into interactive Web 3D scenes. Free articles with live demos.

Puck's Seamlessifier + Ripper (UPDATE)!
All in one tool that let's you rip the textures out of photos from any perspective and make them seamless!

Can it Resolve DOOM? Game Engine in 2,000 DNS Records – blog.rice.is
To a guy like me, Crazy Frog is just a frog.
Turning Portal 2 into a Web Server
contextual animation stuff in Sleight of Hand – joe wintergreen internet zone
I’ve been working for the last week or two on a system to streamline contextual or scripted animation stuff in Sleight of Hand, a stealth game with a lot of systemic interaction aspirations. I built an interest source system a while back for coordinated investigations and dynamic behaviours, and while some of those interactions have been doing cool stuff on the animation side (a guy might rip open a wardrobe you’re hiding in, for example), it has tended to involve a lot of more-or-less-boilerplate Blueprint every time; it’s not been as easy as it should be to drop in what Half-Life called a “scripted sequence”. This fortnight’s work has improved this a great deal, and I’ll tell you for why, and perhaps you will benefit from doing something like this yourself.


Intro to Data Oriented Design for Games
Practical Optimizations
Isadora Sophia - OOP is Overrated: Ways You Can Build Modular Code | Full Indie Summit 2024