







Instrumental interaction: an interaction model for designing post-WIMP user interfaces
Although the power of personal computers has increased 1000-fold over the past 20 years, user interfaces remain essentially the same. Innovations in HCI research, particularly novel interaction techniques, are rarely incorporated into products. In this ...

userinterface.wiki
A living manual for better interfaces. Learn design principles, motion, typography, and more.

Screen As Room: An Architectural Perspective on User Interfaces — Christoph Locher · Interaction Designer
With the use of video games as social spaces being observed for several years and the increased focus put on virtual social spaces due to the scarceness of physical social spaces in the last months, the concept of “spatial interfaces” is once again at the center of discussions. I want to add an alternative perspective to this, looking at the properties of physical spaces as metaphors, rather than models, for interfaces and exploring seven of them in more detail.
Screen As Room: An Architectural Perspective on User Interfaces — Christoph Locher · Interaction Designer
With the use of video games as social spaces being observed for several years and the increased focus put on virtual social spaces due to the scarceness of physical social spaces in the last months, the concept of “spatial interfaces” is once again at the center of discussions. I want to add an alternative perspective to this, looking at the properties of physical spaces as metaphors, rather than models, for interfaces and exploring seven of them in more detail.
Conceptual Models: The Hidden Structure Behind Your Next Great Interface
Discover the hidden structure behind every great UI. Master how to use conceptual models to design systems that users instantly understand and grow to trust.

Instrumental interaction: an interaction model for designing post-WIMP user interfaces
As part of the Digital Library's transition to Open Access, new features for researchers are available in the Premium Edition. Click here to learn more.

Instrumental interaction: an interaction model for designing post-WIMP user interfaces
As part of the Digital Library's transition to Open Access, new features for researchers are available in the Premium Edition. Click here to learn more.


Mental Models and User Experience Design
What users believe they know about a user interface impacts how they use it. Mismatched mental models are common, especially with designs that try something new.

Stanford Seminar - Generative, Malleable, and Personal User Interfaces
History of The Graphical User Interface (GUI): A Wonderful Curse
Reverse-engineering Claude's generative UI - then building it for the terminal
Extracting Anthropic's design system from a conversation export and rebuilding generative UI for the terminal.

Generative UI: The AI agent is the front end
In a new model for user interfaces, agents paint the screen with interactive UI components on demand. Let’s take a look.

Make It So: Interaction Design Lessons from Science Fiction
Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these “outsider” user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful

Popmelt — Design copilots for AI agents
Our Taste models encode design expertise and philosophy, giving AI agents instant access to a curated catalog of aesthetic knowledge. Unlike traditional templates and design systems, our imprints are AI-native and guided by universal principles. This means agents can apply them to any interface scenario, not just predefined layouts and elements. They're also customizable and extensible, letting you build quickly without falling into the cookie-cutter UI library trap.

NOVA Talking Turtle 1983
Desktop Neo – rethinking the desktop interface for productivity.

MercuryOS

Artifacts
10/GUI

Statistical Notes