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“interest sources”, contextual interactions for NPCs in Sleight of Hand
I’ve worked with a few “target-based” contextual interaction systems for NPCs on different projects, they’re one of my favourite things to make, and lately I’ve been making one for Sleight of Hand, a stealth game I’m working on at RiffRaff, deets of which I shall here now divulge. Everyone calls these objects something different: at Wolfeye and (I think) Arkane they were Distractions, I’ve also heard Smart Objects and Chores, but I call them Interest Sources on account of I first read about them in a technical article about Mark Of The Ninja while working on The Siege & The Sandfox, whose interest system I also made.


Foliobin by Nikita Petrov
A curated gallery of portfolios by the designers behind products you use — Anthropic, Figma, OpenAI, Spotify and more. Video previews, AI search.
17. A Value for n-Person Games
17. A Value for n-Person Games was published in Contributions to the Theory of Games, Volume II on page 307.
Jeux | Every Game a Museum

3Dassets.one - The asset search engine
User & Agents
@userandagents.org
We are a community focused on shaping the future of user-agent systems. Our goal is to empower people by designing and building software that provides agency, control, and choice in our digital lives. userandagents.org
cars are bad for humans (by zafarali.me) — Semble
Poetic Computation (by Pouria) — Semble
Weird Wide Web 🐑 (by Sebastian) — Semble
up (by .✦ ݁˖ theresa maria ₊•) — Semble
Extreme Citizen Science (by Joel Chan) — Semble
Cool collections on Semble (by 𝕮) — Semble
Star Realms

Billionaires & Guillotines: A Game
Patrick's Parabox
Hollow Knight: Silksong

Hollow Knight

Mama's Sleeping Angels

Kenney Solitaire

Wiki Spy
Skyrdle
sudoku · luna
comiCSS

RPG Actor Game Jam
SmythOS
pguso/ai-agents-from-scratch

Agentation

Gas Town’s Agent Patterns, Design Bottlenecks, and Vibecoding at Scale
Cognitive Integrity Framework: Formal Foundations for Multiagent Security
Rowboat - Let AI build your agents for you
The Palladian grammar

I/O systems for level scripting – joe wintergreen internet zone

contextual animation stuff in Sleight of Hand
pcgworkshop.com
Wayback Machine

Procedural Waterfall Generation Tool! Demo & Technical Breakdown