







A lightweight shorthand notation that captures the essential game elements while leaving room for narrative.
Notation as a Tool of Thought
4-Layers, A Narrative Design Approach
Introduction This blog post will be about a new way to approach narrative design in games - the 4 Layers Approach. It is based on a GDC ...

Weaving Narratives into Procedural Worlds
Examining the value, characteristics, and methods of integrating static narratives into otherwise procedurally generated environments.
The Rise and Fall of the Lone Game Developer – Holy Ghost Stories
In the early 80s, all it took to make a game was a computer, some graph paper, and a lot of determination.
Building games that can be understood at a glance
Building games that can be understood at a glance - Zach Gage, GDC 2018
Building games that can be understood at a glance
Building games that can be understood at a glance - Zach Gage, GDC 2018
How to write better (game) libraries
Introduction The aim of this article is to provide a series of good general advice and consideratio…

Game Dev by @trezy.codes
Posts about all aspects of game development. Opt in with "game", followed by animation, art, audio, design, dev, jam, lighting, music, narrative, or writing. Opt out with #Private, #NoFeed, or #NoGameDev. Discuss at trezy.studio/discord. Support the feed at ko-fi.com/trezycodes.
Game Dev by @trezy.codes
Posts about all aspects of game development. Opt in with "game", followed by animation, art, audio, design, dev, jam, lighting, music, narrative, or writing. Opt out with #Private, #NoFeed, or #NoGameDev. Discuss at trezy.studio/discord. Support the feed at ko-fi.com/trezycodes.
Integrating Narrative into Game Design: A Portal Post-Mortem
"What's my model inside of?": Exploring the role of environments for grounded natural language understanding
In contrast to classical cognitive science which studied brains in isolation, ecological approaches focused on the role of the body and environment in shaping cognition. Similarly, in this thesis we adopt an ecological approach to grounded natural language understanding (NLU) research. Grounded language understanding studies language understanding systems situated in the context of events, actions and precepts in naturalistic/simulated virtual environments. Where classic research tends to focus on designing new models and optimization methods while treating environments as given, we explore the potential of environment design for improving data collection and model development. We developed novel training and annotation approaches for procedural text understanding based on text-based game environments. We also drew upon embodied cognitive linguistics literature to propose a roadmap for grounded NLP research, and to inform the development of a new benchmark for measuring the progress of large language models on challenging commonsense reasoning tasks. We leveraged the richer supervision provided by text-based game environments to develop Breakpoint Transformers, a novel approach to modeling intermediate semantic information in long narrative or procedural texts. Finally, we integrated theories on the role of environments in collective human intelligence to propose a design for AI-augmented "social thinking environments" for knowledge workers like scientists.

If You’ve Only Ever Played D&D, You’re Missing Out - Aaron Ross Powell
Tabletop RPGs are story engines. Why would you want to tell only one kind of story?
Notation is not a way of writing thoughts down — it is a technology that determines which thoughts are available to be had. Starting from Iverson's 1979 Turing Award lecture, this collection gathers the argument's ancestors, elaborations, and its opponents: Nielsen and Matuschak on media as cognitive infrastructure, Bret Victor's case against symbol manipulation, and empirical work on representation as a cognitive tool. Open to contributions.

3 tactics for leading a team through uncertainty

Strategy Is a Loop, Not a Plan | Ragan McGill

Emergent Strategy

The Technological Turn in Mathematics
J Notation as a Tool of Thought

Prof. Judy Fan: Cognitive Tools for Making the Invisible Visible
Media for Thinking the Unthinkable
Kill Math
Using spaced repetition systems to see through a piece of mathematics