







Feeling of Computing
Feeling of Computing is an online community with a welcoming, cooperative, and revolutionary spirit. We are unified in the belief that the computer is tragically less humane than it could be. There’s a world of possibilities that get more beautiful the further away from the norm you go. We’re here to explore this world together, to discuss ideas about theory and practice, and to champion and support our members’ research and development efforts to reimagine the computer.

Feeling of Computing · Events Calendar
View and subscribe to events from Feeling of Computing on Luma. The London branch of the Feeling of Computing community (formerly Future of Coding). The computer is tragically less humane than it could be. We imagine a kinder, more beautiful computer.

Alexander Obenauer
Exploring new and renewed ideas for how personal computing and the interfaces we think with can better serve people’s lives – expanding opportunity, agency, curiosity, and creativity.
A small matter of programming: perspectives on end user computing
A Small Matter of Programming asks why it has been so d…

Augment
A collection of essays on the future of personal computing — specifically, on the kind we’d like to see more of in the future, and the ideas that might help us get there.

Our interfaces have lost their senses
We programmed them by punching cards, plugging in wires, and flipping switches. Programmers walked among banks of switches and cables, physically choreographing their logic. Being on a computer used to be a full-body experience.
Orion Reed
My research investigates the intersection of computing, human-system interfaces, and emancipatory politics. I am interested in the potential of computing as a medium for thought, as a tool for collective action, and as a means of emancipation.

Optimistic Computing
I recently made two new friends: Abhinav Omprakash and Dawn Walker. Abhinav said I’m an optimist and I should write about it. Dawn said I shouldn’t try to coin any new terms. I should know better, but this essay follows Abhinav’s recommendation — and credits Dawn, in the very likely event I should have followed her advice instead. I have been alive for approximately four decades. Each of those decades was witness to its own fun brand of computering.
The Interfaces With Which We Think
The concepts in modern operating systems — apps, windows, desktops, notifications, and so on — have so permeated our understanding of personal computing, it’s hard to imagine anything else, let alone believe there could be anything better.
Thoughtful, capable, and ethical computing ⋅ elementary OS
Thoughtful, capable, and ethical computing

under the hood
This week I’ve been thinking about what it’s like for a new generation to make things with computers. When we were talking in Berlin, Luce made a point that...

» Apple, Carmen Sandiego, and the Rise of Edutainment The Digital Antiquarian
If there was any one application that was the favorite amongst early boosters of personal computing, it was education. Indeed, it could sometimes be difficult to find one of those digital utopianists who was willing to prioritize anything else — unsurprisingly, given that so much early PC culture grew out of places like The People’s Computer Company, who made “knowledge is power” their de facto mantra and talked of teaching people about computers and using computers to teach with equal countercultural fervor. Creative Computing, the first monthly magazine dedicated to personal computing, grew out of that idealistic milieu, founded by an educational consultant who filled a big chunk of its pages with plans, schemes, and dreams for computers as tools for democratizing, improving, and just making schooling more fun. A few years later, when Apple started selling the II, they pushed it hard as the learning computer, making deals with the influential likes of the Minnesota Educational Consortium (MECC) of Oregon Trail fame that gave the machine a luster none of its competitors could touch. For much of the adult public, who may have had their first exposure to a PC when they visited a child’s classroom, the Apple II became synonymous with the PC, which was in turn almost synonymous with education in the days before IBM turned it into a business machine. We can still see the effect today: when journalists and advertisers look for an easy story of innovation to which to compare some new gadget, it’s always the Apple II they choose, not the TRS-80 or Commodore PET. And the iconic image of an Apple II in the public’s imagination remains a group of children gathered around it in a classroom.

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