







A framework for the coming immersive reality

Oculus Executive Calls For 3D Equivalent Of JPEG To Build The Metaverse
A new standard for 3D scenes is gaining momentum with support from graphics industry leaders, potentially laying the groundwork for science fiction’s “metaverse” to be realized.


The Once and Future Metaverse: Part Two
This is part two of a two-part article. Read part one here.


Are We Already Living in Virtual Reality?
A new technology—virtual embodiment—challenges our understanding of who and what we are.

Everything
Be the Universe in this epic, award-winning reality simulation game - featuring thousands of playable characters, endless exploration, an extraordinary soundtrack and narration from Alan Watts.

What do we mean when we call a game 'immersive'?
Some games seem to grab us by the brain and won’t let go. But it could be that we’re doing a lot of the work ourselves...

Designing Imaginative Environments by Nathan Fowkes
Join industry veteran Nathan Fowkes on a deep dive into the hows and whys of designing environments for entertainment. From creating mood with color and light, to exploring different biomes and weather, to crafting architecture and props, he will teach you how to design amazing environments that make your work stand out from the crowd.

On the Design of Escaped Realities
Human beings have this amazing ability to retreat from reality without knowing precisely what reality is, in which direction it lies, and how to solve the…

Make It So: Interaction Design Lessons from Science Fiction
Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these “outsider” user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful

After Cybernetics: Treatise for Future Urbanisms — Against Catastrophe
Since 2014, Zaha Hadid Virtual Reality Group, part of Hadid Partners Architecture Firm, has had a focus on cybernetic architecture. This architecture involves what they label the ‘metaverse’. The metaverse integrates physical with digital worlds seamlessly. In industry parlance it is a world populated by what are euphemistically titled ‘cyber-physical’ assets.

HYPER-REALITY
Hyper-Reality presents a provocative and kaleidoscopic new vision of the future, where physical and virtual realities have merged, and the city is saturated in media. by Keiichi Matsuda | http://km.cx more at http://hyper-reality.co
I Fed the People Building the Metaverse
On AI, male ego, and other reasons I no longer believe technology is magic



20-year devs can't find work anymore
The Twelve-Factor App

When Tailwinds Vanish

Friendslop = Friendless<<Slop>> Or: Will We Ever Lock Eyes When We Play Again?

Rewilding cultures
Feral Labs – A network of temporary dislocated hubs for research in art, technology and communities.