







The World Wide Web contains a tremendous amount of information which is hard to imagine unstructured because a human brain wouldn’t be able…
A Beginner's Guide To Information Architecture in UX [2025]
What is information architecture? Why is it so important, and how does it relate to UX design? Find out why IA is so crucial in this expert guide.

Webdesign as architecture
An attempt at modelling digital design as a form of psychological architecture, taking the form of a single HTML document.
How to Make Sense of Any Mess
Information Architecture for Everybody. Based on a book by Information Architect, Abby Covert.
Object-Oriented UX
We know big, monolithic webpages won’t meet the needs of responsive sites and endless screens. But we’re often still quilting together design patterns and content modules, rather than truly thinkin…

The small web is beautiful
A vision for the "small web", small software, and small architectures.
Theming atproto · blog.damato.design
Taking Mise en Mode into the new web standard
All you need is links
When Tim Berners Lee talks about how he designed the web, he uses an analogy from physics, describing his process as a quest to find “fundamental laws” which can generate a desired system:

All you need is links
When Tim Berners Lee talks about how he designed the web, he uses an analogy from physics, describing his process as a quest to find “fundamental laws” which can generate a desired system:

All you need is links
When Tim Berners Lee talks about how he designed the web, he uses an analogy from physics, describing his process as a quest to find “fundamental laws” which can generate a desired system:

All you need is links
When Tim Berners Lee talks about how he designed the web, he uses an analogy from physics, describing his process as a quest to find “fundamental laws” which can generate a desired system:

Alex Russell | Web Components and Model Driven Views | Fronteers 2011
There's a lot of tension between today's markup and the semantics we're trying to express in our apps. HTML5 adds a few new types to help describe common cases, but what about when there's no allegory in markup for what you're building? What we need now is infrastructure, not guilt about being "non-semantic". This talk explores new standards-track work in WebKit that's going to enable say-what-you-mean development in completely new ways.
Semble — Make sense of the web, together
A place for mapping the web, connecting ideas, and building shared knowledge.
Architecture and the Internet: Designing places in cyberspace
Cyberspace, as the information space is called, has become accessible in the past decade through the World Wide Web. And although it can only be experienced through the mediation of computers, it is quickly becoming an alternative stage for everyday economic, cultural, and other human activities. As such, there is a potential and a need to design it according to place–like principles. Making places for human inhabitation is, of course, what architects, landscape architects, and town planners have been doing in physical space for thousands of years. It is curious, therefore, that Cyberspace designers have not capitalized on the theories, experiences, and practices that have been guiding physical place–making. While most 3D environments closely mimic physical spaces, they are, by and large, devoid of the essential characteristics that differentiate a ‘place’ from mere ‘space.’ And only rarely are they sensitive to, and take advantage of, the peculiarities of Cyberspace. We believe that this state of affairs is temporary, characteristic of early adoption stages of new technologies. As the Web matures, and as it assumes more fully its role as a destination rather than as means of communication, there will be a growing need to design it according to place–making principles. By looking at physical architecture as a case study and metaphor for organizing space into meaningful places, this paper explores the possibility of organizing Cyberspace into spatial settings that not only afford social interaction, but, like physical places, also embody and express cultural values. At the same time, because Cyberspace lacks materiality, is free from physical constraints, and because it can only be ‘inhabited’ by proxy, these ‘places’ may not necessarily resemble their physical counterparts.
Hypermedia Systems
The revolutionary ideas that empowered the Web. A simpler approach to building applications on the Web and beyond with htmx and Hyperview. Enhancing web applications without using SPA frameworks.

Editable — the website you can edit on the page
Figma Plugins for Design Systems (by B. Prendergast) — Semble
human.json

The Website Specification

AnyPub

clipart.studio — magazine collage maker