Building games that can be understood at a glance
Building games that can be understood at a glance - Zach Gage, GDC 2018
The Math of Idle Games, Part I
Originally published October 4, 2016 I’ve given a few talks in the past about the appeal and general mechanics of idle games, but what if you actually wanted to make one? Theory and patterns are nice, but there’s some complicated math running behind it. And how on earth

The NOexistenceN of you AND me
Use "game" as a medium to showcase the world of "you/girl". Explore the truth of "you/girl/world" through the form of a "visual novel".


17. A Value for n-Person Games
17. A Value for n-Person Games was published in Contributions to the Theory of Games, Volume II on page 307.
The Score: How to Stop Playing Somebody Else's Game
A philosophy of games to help us win back control over …

Davey Wreden: Playing Stories - Aalto University Games Now! -lecture series
Kittens Game - a Dark Souls of incremental gaming
For something so important for applications (arguably moreso than the forward Game Theory problem), I was surprised at how scattered are the resources to learn about it. Feels very jagged. Started a semble collection: semble.so/profile/mptouzel.bsky.social/…! Will add more later. Please consider adding as well!
Mechanism Design - Learning Resources (by Max Puelma Touzel) — Semble
semble.soPatrick's Parabox
Hollow Knight: Silksong

Hollow Knight

Mama's Sleeping Angels

Spelunky 2

Mosa Lina
Atmosphere Gaming (by Bee 🐝) — Semble
Gaming by @sweetbee.vip

Kenney Solitaire

Wiki Spy
Skyrdle
sudoku · luna
comiCSS

RPG Actor Game Jam
The Palladian grammar

I/O systems for level scripting – joe wintergreen internet zone

contextual animation stuff in Sleight of Hand
pcgworkshop.com
Wayback Machine

Procedural Waterfall Generation Tool! Demo & Technical Breakdown

CRASH THE ARCADE
Cartridge

Mapping citizen science contributions to the UN sustainable development goals

An epistemology for democratic citizen science

The Public Accountability Initiative –LittleSis –

The Uncensored Library – Reporters without borders

Journal publishes paper by video-gamers who derived scientific rules from Stanford online RNA game

Frameshifter