Building games that can be understood at a glance
Building games that can be understood at a glance - Zach Gage, GDC 2018
Building games that can be understood at a glance
Building games that can be understood at a glance - Zach Gage, GDC 2018
Finite and Infinite Games
Notes from James Carse's book 'Finite and Infinite Games'. Author unknown.
The Math of Idle Games, Part I
Originally published October 4, 2016 I’ve given a few talks in the past about the appeal and general mechanics of idle games, but what if you actually wanted to make one? Theory and patterns are nice, but there’s some complicated math running behind it. And how on earth

GameSpot's SIMply Divine: The Story of Maxis Software
GameSpot action adventure driving puzzle role-playing simulation sports strategy hardware
Game Theory | Open Yale Courses
This course is an introduction to game theory and strategic thinking. Ideas such as dominance, backward induction, Nash equilibrium, evolutionary stability, commitment, credibility, asymmetric information, adverse selection, and signaling are discussed and applied to games played in class and to examples drawn from economics, politics, the movies, and elsewhere.
The NOexistenceN of you AND me
Use "game" as a medium to showcase the world of "you/girl". Explore the truth of "you/girl/world" through the form of a "visual novel".

Exploitative Game Design: Beyond the F2P Debate
The past few months have seen a torrent of articles about Free-to-Play business models, often discussed alongside issues of ethics in games (for example: 1, 2, 3, 4, 5). These pieces have addressed the effect on addiction-prone players or children, the possibility of corrupting artistic intent, the sheer amount of money being spent, and other advantages and dangers of F2P. While all of this is relevant, I fear that we’re focusing too much on F2P and glossing over the wider ethical issues in game design.
For something so important for applications (arguably moreso than the forward Game Theory problem), I was surprised at how scattered are the resources to learn about it. Feels very jagged. Started a semble collection: semble.so/profile/mptouzel.bsky.social/…! Will add more later. Please consider adding as well!
Mechanism Design - Learning Resources (by Max Puelma Touzel) — Semble
semble.soStar Realms

Billionaires & Guillotines: A Game
Patrick's Parabox
Hollow Knight: Silksong

Hollow Knight

Mama's Sleeping Angels
Atmosphere Gaming (by Bee 🐝) — Semble
Gaming by @sweetbee.vip
The Palladian grammar

I/O systems for level scripting – joe wintergreen internet zone

contextual animation stuff in Sleight of Hand
pcgworkshop.com
Wayback Machine

Procedural Waterfall Generation Tool! Demo & Technical Breakdown

3 tactics for leading a team through uncertainty

Strategy Is a Loop, Not a Plan | Ragan McGill

Emergent Strategy

Kenney Solitaire

Wiki Spy
Skyrdle
sudoku · luna
comiCSS

RPG Actor Game Jam
It is becoming increasingly apparent that societies must create conditions to stop being merely spectators (and exploitation objects) of…
ci.acm.org
crockpotveggies/groundlark

OnCo: the open, cited map of cancer: treatments, targets, trials, and what is coming

Mapping citizen science contributions to the UN sustainable development goals

An epistemology for democratic citizen science

CRASH THE ARCADE
Cartridge