







The original promise of personal computing was a new kind of clay. Instead, we got appliances: built far away, sealed, unchangeable. In this essay, we envision malleable software: tools that users can reshape with minimal friction to suit their unique needs.
What is Malleable Software Now | Bryan Min (02-27-2026)
Malleable software
computing environments where anyone can mold their tools to their own unique needs.That definition is by [[Geoffrey Litt]], who wrote [[Malleable software ...

Perfect Software - Software for an Audience of One
We have many names to describe personal tools. Malleable software speaks to how it behaves. Home-cooked software speaks to who makes it.

Apps and programming: two accidental tyrannies
On coding agents, malleable software, and the future of interface invention

Apps and programming: two accidental tyrannies
On coding agents, malleable software, and the future of interface invention

Malleable Software in the Age of AI - Geoffrey Litt
psf (@psf@oldbytes.space)
In their article ["Malleable Software"](https://www.inkandswitch.com/essay/malleable-software), Ink & Switch list various ways that modern software applications fail to serve the user: - Software is too rigid: users can’t tailor it to suit their workflow, except by entering the role of programmers. - Software applications are overspecialized "avocado slicers", not general tools like "knives", so their lack of tailorability is keenly felt. - Software doesn’t provide a reasonable learning curve from beginner to expert; in other words, time spent learning an application doesn’t unlock tailorability, instead the end user must learn an unrelated skill like a markup/scripting language or even the tool’s implementation language. - Software applications are increasingly siloed, so sharing data between apps, let alone orchestrating cross-app workflows, is overly difficult. These are real problems. From what I can tell, Ink & Switch are software researchers, and view the problems from a highly technical perspective, focusing on novel infrastructure that enables end-user programmability. They pose questions such as "how do we ease users into programming?" and "instead of shipping a dead, static binary, can we ship a living image containing programming tools allowing it to be modified in arbitrary ways while still running?" These ideas are technologically exquisite, but they fail to provide a gentle learning curve. (cont'd) 🧵
Between Principle and Pragmatism: Reflections on Prototyping Computational Media with Webstrates
Computational media describes a vision of software, which, in contrast to application-centric software, is (1) malleable, so users can modify existing functionality, (2) computable, so users can run custom code, (3) distributable, so users can open documents across different devices, and (4) shareable, so users can easily share and collaborate on documents. Over the last ten years, the Webstrates and Codestrates projects aimed at realizing this vision of computational media. Webstrates is a server application that synchronizes the DOM of websites. Codestrates builds on top of Webstrates and adds an authoring environment, which blurs the use and development of applications. Grounded in a chronology of the development of Webstrates and Codestrates, we present eight tensions that we needed to balance during their development. We use these tensions as an analytical lens in three case studies and a game challenge in which participants created games using Codestrates. We discuss the results of the game challenge based on these tensions and present key takeaways for six of them. Finally, we present six lessons learned from our endeavor to realize the vision of computational media, demonstrating the balancing act of weighing the vision against the pragmatics of implementing a working system.

Malleable Systems Collective
The Malleable Systems Collective catalogs and experiments with malleable software and systems that reset the balance of power in computing

Substrates via Accessibility
The social model of disability holds that disability is produced by environments, not by bodies — that when software fails to accommodate a person’s needs, the environment is disabling them. We argue that the dominant organization of computing produces such interaction mismatches structurally: the commodity form of software requires a standardized consumer, and everyone whose needs diverge from this imagined subject is disabled by the software environment. The substrates research community has identified properties — disclosure, composability, malleability — that would address this, but the commodity form actively selects against these properties because they dissolve the boundaries on which exchange value depends. This raises a question: how can infrastructure organized against the grain of commodity logic be made durable? We find a precedent in accessibility infrastructure — sustained not by patronage but by the organized counter-power of disability rights movements. Through Allio, a system for cross-application augmentation built on accessibility APIs, we illustrate both what this foundation makes possible and where its limits lie. We argue that the accessibility case reframes the substrates programme’s central challenge as political-economic: the question of who sustains substrate infrastructure, and through what social mechanisms, is as important as the question of what properties it should have.

Liberatory Computing
We live under a capitalist mode of computing. The tools, languages, techniques, and assumptions of digital systems are structured by economic forces that shape not just what we can do, but what we can imagine doing. By separating production from use, producing inflexible software, and slicing up computing into siloed apps, your agency is held back by a tech industry that profits from a population rendered computationally passive.
Liberatory Computing
We live under a capitalist mode of computing. The tools, languages, techniques, and assumptions of digital systems are structured by economic forces that shape not just what we can do, but what we can imagine doing. By separating production from use, producing inflexible software, and slicing up computing into siloed apps, your agency is held back by a tech industry that profits from a population rendered computationally passive.
Open Forks of Boring Apps With Authority - Woodys Rows
The Atmosphere can win by becoming the foundation for software people already need to use because of real-world relationships.

Malleable software in the age of LLMs
All computer users may soon have the ability to author small bits of code. What structural changes does this imply for the production and distribution of software?
