







Standalone interface studies, prototypes, and visual experiments.
Interfaces › Design Engineering Magazine
Interfaces is a design engineering magazine about building great interfaces that covers topics such as animation, typography, layout and color.

Instrumental interaction: an interaction model for designing post-WIMP user interfaces
Although the power of personal computers has increased 1000-fold over the past 20 years, user interfaces remain essentially the same. Innovations in HCI research, particularly novel interaction techniques, are rarely incorporated into products. In this ...

userinterface.wiki
A living manual for better interfaces. Learn design principles, motion, typography, and more.


Screen As Room: An Architectural Perspective on User Interfaces — Christoph Locher · Interaction Designer
With the use of video games as social spaces being observed for several years and the increased focus put on virtual social spaces due to the scarceness of physical social spaces in the last months, the concept of “spatial interfaces” is once again at the center of discussions. I want to add an alternative perspective to this, looking at the properties of physical spaces as metaphors, rather than models, for interfaces and exploring seven of them in more detail.
Screen As Room: An Architectural Perspective on User Interfaces — Christoph Locher · Interaction Designer
With the use of video games as social spaces being observed for several years and the increased focus put on virtual social spaces due to the scarceness of physical social spaces in the last months, the concept of “spatial interfaces” is once again at the center of discussions. I want to add an alternative perspective to this, looking at the properties of physical spaces as metaphors, rather than models, for interfaces and exploring seven of them in more detail.
Direct manipulation vs. interface agents
As part of the Digital Library's transition to Open Access, new features for researchers are available in the Premium Edition. Click here to learn more.
Instrumental interaction: an interaction model for designing post-WIMP user interfaces
As part of the Digital Library's transition to Open Access, new features for researchers are available in the Premium Edition. Click here to learn more.

Instrumental interaction: an interaction model for designing post-WIMP user interfaces
As part of the Digital Library's transition to Open Access, new features for researchers are available in the Premium Edition. Click here to learn more.

Our interfaces have lost their senses
We programmed them by punching cards, plugging in wires, and flipping switches. Programmers walked among banks of switches and cables, physically choreographing their logic. Being on a computer used to be a full-body experience.
Make It So: Interaction Design Lessons from Science Fiction
Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these “outsider” user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful

Direct manipulation vs. interface agents
Interfaces › Cheat Sheet
A list of tips, improvements and best practices that quickly make your interfaces better.

Let’s invent new interfaces, not new products
Posted on Thursday 25 Feb 2021. 507 words, 2 links. By Matt Webb.


Details That Make Interfaces Feel Better
A collection of details that make your interfaces feel better.
